Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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Mysteryem
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Re: Models by MaNGusT (AR)

Post by Mysteryem » 14 Nov 2010, 13:26

MetalWarrior95 wrote:About factory with that vehicle,there isnt any dome on the body...Dowload highest res video...high quality then get some program to unzip wz file and then get BSplayer and allow all formats.
That is a screenshot from the .avi files that can be downloaded. No, there isn't a dome on the body, the dome is on the wheels.
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Re: Models by MaNGusT (AR)

Post by CyclonatorZ » 12 Jan 2011, 00:49

Hey, just stopping by to say that I tried using the art-revolution compilation that was released way back in this topic, but I haven't been able to get it to work. Does it have something to do with the more recent Warzone versions I'm using? :?

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Re: Models by MaNGusT (AR)

Post by macuser » 17 Jan 2011, 19:13

Yes it is only for the trunk version of warzone AFAIK
ArtRev Website

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Re: Models by MaNGusT (AR)

Post by MaNGusT » 17 Jan 2011, 21:44

CyclonatorZ wrote:Hey, just stopping by to say that I tried using the art-revolution compilation that was released way back in this topic, but I haven't been able to get it to work. Does it have something to do with the more recent Warzone versions I'm using? :?
I don't know will it help you or not... but just check viewtopic.php?f=4&t=6334&start=0 :?
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Re: Models by MaNGusT (AR)

Post by CyclonatorZ » 20 Jan 2011, 00:03

Nah, I'm still seeing the old models. I guess the patch just isn't compatible with more recent releases of Warzone - which is perfectly understandable, since the last release of AR came out a while ago. This makes me hope all the more that we'll see an updated Art Revolution release this year adding all of Jorzi's magnificent work to the patch. :wink:

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Re: Models by MaNGusT (AR)

Post by MaNGusT » 20 Jun 2011, 01:38

Updated lowpoly models:

Light cannon
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Medium cannon
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Heavy cannon
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Re: Models by MaNGusT (AR)

Post by Slye_Fox » 20 Jun 2011, 02:25

Can't view the pics, get the error message "You are not authorised to download this attachment."

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Re: Models by MaNGusT (AR)

Post by MaNGusT » 20 Jun 2011, 02:37

Slye_Fox wrote:Can't view the pics, get the error message "You are not authorised to download this attachment."
thank you. fixed.
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Re: Models by MaNGusT (AR)

Post by Slye_Fox » 21 Jun 2011, 00:21

Awesome.

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Re: Models by MaNGusT (AR)

Post by theArmourer » 06 Jul 2011, 05:28

They don't seem to have the same "feel" as the originals, maybe they're too bulky? :hmm:
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 06 Jul 2011, 12:45

theArmourer wrote:They don't seem to have the same "feel" as the originals, maybe they're too bulky? :hmm:
they are smooth and detailed while the old ones are just a stretched square. :/
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Re: Models by MaNGusT (AR)

Post by Rider » 07 Jul 2011, 20:03

They look really awesome! Good work, as usual! :D

I have one minor gripe with them though, and that is that they're not really that distinctive from one another. It's difficult to tell which turret type you're dealing with, at a glance.

Now the original game wasn't free from this, to a degree, but there's no harm in improving is there? :)

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Re: Models by MaNGusT (AR)

Post by MaNGusT » 07 Jul 2011, 20:44

Rider wrote:It's difficult to tell which turret type you're dealing with, at a glance.
They really differ in scale and a bit different design allows you to distinguish what is what. It's just the pictures where I max zoomed camera to show how the models look. :)
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Re: Models by MaNGusT (AR)

Post by Rider » 12 Jul 2011, 17:47

Do you have an ingame screenie that shows them side-by-side?

Also for the eye-sex of it, of course. :P

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Re: Models by MaNGusT (AR)

Post by MaNGusT » 12 Jul 2011, 23:24

Rider wrote:Do you have an ingame screenie that shows them side-by-side?

Also for the eye-sex of it, of course. :P
I can put em into the game ofc but without normal maps. So they will look not so cool as on these images. I need tangent space normal mapping support to make models look such cool as on preview what is discussed many times before. I wait changes to warzone's model format then I will show my models on in-game screenshots. :)
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