Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
Per
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Re: Models by MaNGusT (AR)

Post by Per » 03 Nov 2017, 20:14

Vincent has a patch to convert the textures to DDS format (https://github.com/Warzone2100/warzone2100/pull/99) - if this goes in, that would seem like a good time to upgrade the quality as well.

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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 28 Jan 2018, 23:19

Since I can't get to work event-driven animation, decided to finish some models. :ninja:
preview.png
High poly model of Bug body is pretty much finished
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Jorzi
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Re: Models by MaNGusT (AR)

Post by Jorzi » 29 Jan 2018, 12:31

Very nice interpretation of the pixel art :)
Also, good to see you back in action, makes me want to do some stuff too, if only my timetable allows...
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 29 Jan 2018, 12:48

Jorzi wrote:Very nice interpretation of the pixel art :)
Glad to see u too.
These attempts to imagine what each pixel means take about half of modelling time XD
I'll post more pics later to let forum members say some critics about this model, while this time I will do another stuff, the scorpion body, I guess.
Update:
preview.png
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 30 Jan 2018, 08:44

just curious, is it a good time to refactor pie format? and will a new model format be based on "alpha" wzm format? :)
Also, should I post here my little wishes and have a chance that they will be committed to master? :ninja:
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Re: Models by MaNGusT (AR)

Post by Tzeentch » 02 Feb 2018, 22:49

looks nice. Dragon bodies I request to see...
More or less grey

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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 18 Feb 2018, 22:33

Scorpion body is done. Any crits are welcome. :)
preview.png
High poly model
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Re: Models by MaNGusT (AR)

Post by cybersphinx » 18 Feb 2018, 23:48

To me the yellowish on the old model looks like it was supposed to be discoloration due to use/age, not intentional color accents (would be weird for something fresh out of a factory though). The whole old model looks weird to me though, also the darkened right side, is that supposed to be the same as the left side but shadowed?
We want information... information... information.

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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 19 Feb 2018, 10:31

cybersphinx wrote:To me the yellowish on the old model looks like it was supposed to be discoloration due to use/age, not intentional color accents (would be weird for something fresh out of a factory though)
It's the high poly model that we use to bake the small details into the normal map to save polygons budget. Here I show that I've completed the detailed model and ready to bake it into texture. But waiting for some crits to do changes to model before the baking process. Scratches and other stuff I will add later to diffuse texture of low-poly model that will be used in game. :)
The whole old model looks weird to me though
The all models of wz are weird, spent a lot of time to look at these "pixels" and imagine what devs were think about in process of creating such content. That was hard to repeat all of these crazy colored details. :augh:
also the darkened right side, is that supposed to be the same as the left side but shadowed?
it's just a bug of viewport's real-time lighting. :annoyed:
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Re: Models by MaNGusT (AR)

Post by Jorzi » 21 Feb 2018, 16:33

Looks cool.
The "pipes on top of the hull" interpretation is visually quite nice, although one might of course ask what they are supposed to be.
Anyway, I think the rule of cool applies here :)
One suggestion from me would be to try and integrate some similar parts and the same colour scheme for both bodies, just to give the impression that they are made in the same factory.
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Re: Models by MaNGusT (AR)

Post by macuser » 13 Apr 2018, 04:26

lookin sharp there on the model, although it could maybe use a bit of wear and tear around the edges ;) ... just thought i'd pop in and say hi... its been a while - glad to see you guys are still here :)
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Re: Models by MaNGusT (AR)

Post by trevormanaze » 30 Apr 2018, 00:24

the art rev website has not been updated with the newer version 3.0 release

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