New game menu UI concept

Improving the artwork in Warzone2100 - not for mod discussions
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Zarel
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Re: New game menu UI concept

Post by Zarel » 18 Nov 2009, 01:04

No, I think it's because Warzone doesn't support those characters at some level.

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DarkCheetah
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Re: New game menu UI concept

Post by DarkCheetah » 09 Feb 2010, 19:35

omg i will soo love it when this comes out ever!! designable turrets? sounds intresting, this new GUI will surely bring warzone to a next generation!! this should be added to the upcomming 3.0!!! for sure!!!!
... where did all the good ol classic ai's gone to? Turtle AI , Super AI

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Saberuneko
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Re: New game menu UI concept

Post by Saberuneko » 09 Feb 2010, 23:50

That interfaces are really awesome! I want to see them in-game. =D

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Re: New game menu UI concept

Post by Samowar » 09 Feb 2010, 23:58

GiGaBaNE wrote:some meaning so deep we cant see it?
My first thought on seeing it was "medieval-themed mod O_o ?" :D

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Re: New game menu UI concept

Post by Dalton » 10 Feb 2010, 05:20

I really like the UI, really makes the game look up to date with current games. Very well done. :)
Last edited by Dalton on 12 Feb 2010, 17:01, edited 1 time in total.

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DarkCheetah
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Re: New game menu UI concept

Post by DarkCheetah » 10 Feb 2010, 22:31

see? everyone likes this! this should be realy finished off!!!! please!!!!
... where did all the good ol classic ai's gone to? Turtle AI , Super AI

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Zarel
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Re: New game menu UI concept

Post by Zarel » 10 Feb 2010, 22:49

DarkCheetah wrote:see? everyone likes this! this should be realy finished off!!!! please!!!!
I agree! Go finish it off! Please!

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Olrox
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Re: New game menu UI concept

Post by Olrox » 11 Feb 2010, 02:54

DarkCheetah wrote:see? everyone likes this! this should be realy finished off!!!! please!!!!
I love ever-enthusiastic folks, they are funny, IMO :D
But nighthawk is currently winning the contest, sorry, DarkCheetah ;)

BTW, Alphaeon last logged in 19, November. Total 2 posts, I think that we should look closer for Interface artists.

Is elio still working with his brilliant interface ideas?

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Re: New game menu UI concept

Post by elio » 11 Feb 2010, 11:36

First, i'm glad you like it :)
Zarel wrote: We've been meaning to improve the interface for a while now. We have a new widget engine, but we haven't used it for anything yet. Do you happen to know any C?
As some of you know EvilGuru is the main developer of Betawidget. Perhaps he could give you a better view on the current situation. Afaik:
  • * According to Buginator the used library for loading SVG Images cannot be compiled under windows. The library is called libsvg-cairo (http://cairographics.org/snapshots/)
    There is an alternative called rsvg which is also easy to use but needs glib :(
    * Betawidget hasn't been integrated into the game yet.
    * Betawidget has a scripting interface for lua. But it's in an early, premature stage.
Further Information:
Betawidget_reference
Description_of_Betawidget

Using Qt-Toolkit
afaik there was/is also the idea of using the qt toolkit for gui. I saw recent activity on the qt branch and i heard rumours that qt doesn't hit performance.

regards
elio

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DarkCheetah
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Re: New game menu UI concept

Post by DarkCheetah » 11 Feb 2010, 23:16

yeah i'm enthusiastic becuase if you look closely, you can design turrets or so what ever, everything is so clear and clean and yeah!
... where did all the good ol classic ai's gone to? Turtle AI , Super AI

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Olrox
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Re: New game menu UI concept

Post by Olrox » 12 Feb 2010, 01:03

DarkCheetah wrote:yeah i'm enthusiastic becuase if you look closely, you can design turrets or so what ever, everything is so clear and clean and yeah!
Wha-When-Where? :ninja:

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DarkCheetah
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Re: New game menu UI concept

Post by DarkCheetah » 13 Feb 2010, 01:30

lolsomg a ninja! i just played a rpg with suiciding ninjas if they were defeated DX

well yea this Guid is aproved by me!
*Darkcheetah aproves*
... where did all the good ol classic ai's gone to? Turtle AI , Super AI

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Buginator
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Re: New game menu UI concept

Post by Buginator » 13 Feb 2010, 06:40

elio wrote:First, i'm glad you like it :)
Hey elio, long time...
As some of you know EvilGuru is the main developer of Betawidget. Perhaps he could give you a better view on the current situation. Afaik:
  • * According to Buginator the used library for loading SVG Images cannot be compiled under windows. The library is called libsvg-cairo (http://cairographics.org/snapshots/)
    There is an alternative called rsvg which is also easy to use but needs glib :(
    * Betawidget hasn't been integrated into the game yet.
    * Betawidget has a scripting interface for lua. But it's in an early, premature stage.
Let me clarify that, it cannot be under windows (MSVC) 'as is'. It would require lots of changes, and I just didn't have the time to do such a thing. :(
Further Information:
Betawidget_reference
Description_of_Betawidget

Using Qt-Toolkit
afaik there was/is also the idea of using the qt toolkit for gui. I saw recent activity on the qt branch and i heard rumours that qt doesn't hit performance.

regards
elio
For Qt, we can have SVG support with that, so that is a step in the right direction.
We just have to get the build system up and running for all supported platforms. Right now, it only works on linux machines.
It should also be possible to make a much better front end for WZ with Qt, so we could actually have a much better lobby screen...
and it ends here.

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Re: New game menu UI concept

Post by JDW » 27 Jul 2010, 20:14

Zarel wrote:You may wish to view the mockups Elio made a while ago:

Image

Image
Holy ****! THIS is some awesome ****!

Every detail is well thought out. Absolutely brilliant! :3
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

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Re: New game menu UI concept

Post by Ridho_Akbar » 11 Sep 2010, 12:40

hhh. can you convert to mod???? especially its compatible to Warzone 2.2 :) :) :) :) :lol2:

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