Bunker Buster & Base Buster

Improving the artwork in Warzone2100 - not for mod discussions
TVR
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Re: Bunker Buster & Base Buster

Post by TVR » 20 Oct 2009, 05:41

Perhaps as the Jackhammer Siege Rocket? The guidance aspect isn't useful for anything other than firing at trucks in the base.

The purpose of this T3 BB seems to be instantaneously destroying solitary hard structures at range, which is a good compliment to the short-range, but high-splash of the Plasma cannon.

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Sekmeton
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Re: Bunker Buster & Base Buster

Post by Sekmeton » 20 Oct 2009, 05:47

mmm to make it more simple...

What about "Stronghold buster"? or something like that O.o
Maybe I should remove my location o_O

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Re: Bunker Buster & Base Buster

Post by Kacen » 20 Oct 2009, 06:57

Zarel wrote:I could make seraph (and possibly also MRA) do AR damage instead of A damage
I fully support this.

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Re: Bunker Buster & Base Buster

Post by winsrp » 20 Oct 2009, 07:04

AR = All Rounder , A = Anti Personnel? O_o hate acronyms, already have waaaay to many at work.

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Zarel
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Re: Bunker Buster & Base Buster

Post by Zarel » 20 Oct 2009, 07:44

Meh, all it takes is one glance at the weapon table.

All Rounder
Anti Personnel
Anti Tank
Anti Structure
Flamer
Artillery

are the six damage types of 2.2+. Their abbreviations are exactly what you think they are.
Kacen wrote:
Zarel wrote:I could make seraph (and possibly also MRA) do AR damage instead of A damage
I fully support this.
Biggest problem is that it makes MRA overpowered. Full damage to tanks and structures, while not having the weight problems of cannons?

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Re: Bunker Buster & Base Buster

Post by Per » 20 Oct 2009, 16:39

TVR wrote:Perhaps as the Jackhammer Siege Rocket?
I like this name.

The cracker name cracks me up.

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Re: Bunker Buster & Base Buster

Post by winsrp » 20 Oct 2009, 16:44

.... what for the explanation Zarel.

I'm looking forward to test this out.

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Re: Bunker Buster & Base Buster

Post by TVR » 21 Oct 2009, 03:26

Zarel wrote:Biggest problem is that it makes MRA overpowered. Full damage to tanks and structures, while not having the weight problems of cannons?
First you'll need to define the MRA, is it a volley rocket launcher, or short-range rocket artillery?

Then you could determine which damage type would be best, anti-tank for direct fire, or artillery for indirect fire.

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Zarel
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Re: Bunker Buster & Base Buster

Post by Zarel » 21 Oct 2009, 03:40

TVR wrote:First you'll need to define the MRA, is it a volley rocket launcher, or short-range rocket artillery?

Then you could determine which damage type would be best, anti-tank for direct fire, or artillery for indirect fire.
It's an MRL: http://en.wikipedia.org/wiki/Multiple_rocket_launcher

It's... both.

For balance reasons, it should probably stay as A damage.

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Mysteryem
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Re: Bunker Buster & Base Buster

Post by Mysteryem » 21 Oct 2009, 09:45

I always loved the look of the devastator missile which was used as a T3 or T2 (I can't remember) bunker buster in one of the versions of the game by NEWST (I think it was them, again, I'm not sure)
I'm also not sure if I can upload the .pie of it, I never had any licence documents for it.
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Re: Bunker Buster & Base Buster

Post by NaxShaleChan » 23 Oct 2009, 00:31

I'm thinking that the projectiles for these, in particular the VTOL versions, should resemble JDAM hard-target penetrators. These have a hardened nose cone and plunge INTO the target before exploding to destroy the target. I think... that a weapon like this should be able to destroy a hardpoint with one hit. And that VTOLs should carry two of them... although they would be pretty slow from the weight, so maybe just one..
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