Modifications to defensive building models needed

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

4 types of walls
4 types of walls
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macuser
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Re: Modifications to defensive building models needed

Post by macuser »

AFAIK the other sizes just need new textures
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Per
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Re: Modifications to defensive building models needed

Post by Per »

The other faction (Nexus / NP / Collective) wall corners look different from the Project ones, and should stay different. If I could choose, I'd prefer different looking walls, too, but that would just be more work for you guys :-)
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Re: Modifications to defensive building models needed

Post by Berg »

The default texture on the blwall2 is extremely poor so have changed it slightly.
type2 walls and corners
type2 walls and corners
The model will work without changing the textures but it dont look too good.
I have added buttresses to the ends of walls to ease in the stepped walls again with this model.
Attachments
blwall2.pie
(1.23 KiB) Downloaded 429 times
blwallc2.pie
(3.05 KiB) Downloaded 412 times
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Re: Modifications to defensive building models needed

Post by Berg »

here is the changed texture
changed page 12 slightly
changed page 12 slightly
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Re: Modifications to defensive building models needed

Post by macuser »

I like those triangle walls ;)
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Re: Modifications to defensive building models needed

Post by MaNGusT »

Per wrote:MaNGusT, I think that model will do the job. Can you attach it?
what model? wall or foundation? :-)
Per wrote:Since the textures to not match up any more, masonry is a bad choice for texture material. However, prefab concrete slabs should look good, and should in any case make more sense in a makeshift robotics-based, post-apocalyptic military base.
should I leave the textures for the wall model as they look now or recreate them in this style.
The walls of NP and Project are almost the same. How should they differ?
The Collective's walls are the same as the Project's walls but are much more dark.

so... I posted the model, for what should it be used? and should it?
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Re: Modifications to defensive building models needed

Post by Per »

There is a separate foundation model? If so, both.

I just want wall models in master that look a bit better with the jagged wall system that we have now. That means it should look as bad as the current stuff, not as good as AR stuff, because that would look out of place. Berg has posted some models that will do the job, though, so if you wish to concentrate on AR, that is fine.
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Re: Modifications to defensive building models needed

Post by Berg »

Still using old textures
blwall3 blwallc3
blwall3 blwallc3
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blwall3.zip
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

Nexus wall and corner
wz2100-20111001_004159-Sk-Rush.jpg
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page-12-player-buildings.png
blwall3.zip
blwall3 and blwallc3 pie files
(1.63 KiB) Downloaded 432 times
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Berg
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Re: Modifications to defensive building models needed

Post by Berg »

I messed it all up using git so here is the files for walls all in one place,.
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newwalls.zip
6 wall pie and a hardpoint plus texture page 12
(87.92 KiB) Downloaded 427 times
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MaNGusT
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Re: Modifications to defensive building models needed

Post by MaNGusT »

Jorzi wrote:@Mangust:I have a wall model? :P
I remember starting on some hipoly wall doodle but I don't think I ever finished it...
I used macuser's wall in some renders of mine, but it still needs fixing before it can be used ingame...
These walls
download/file.php?id=8390&mode=view
download/file.php?id=8391&mode=view
:)
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Re: Modifications to defensive building models needed

Post by Jorzi »

Yeah those are macuser's :P
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-insert deep philosophical statement here-
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Re: Modifications to defensive building models needed

Post by macuser »

Whats wrong with them?
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Re: Modifications to defensive building models needed

Post by Goth Zagog-Thou »

You guys are all doing a fantastic job. :)
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