Modifications to defensive building models needed
Re: Modifications to defensive building models needed
AFAIK the other sizes just need new textures
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Modifications to defensive building models needed
The other faction (Nexus / NP / Collective) wall corners look different from the Project ones, and should stay different. If I could choose, I'd prefer different looking walls, too, but that would just be more work for you guys
Re: Modifications to defensive building models needed
The default texture on the blwall2 is extremely poor so have changed it slightly.
I have added buttresses to the ends of walls to ease in the stepped walls again with this model.
The model will work without changing the textures but it dont look too good.I have added buttresses to the ends of walls to ease in the stepped walls again with this model.
- Attachments
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- blwall2.pie
- (1.23 KiB) Downloaded 429 times
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- blwallc2.pie
- (3.05 KiB) Downloaded 412 times
Re: Modifications to defensive building models needed
here is the changed texture
Re: Modifications to defensive building models needed
I like those triangle walls
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Modifications to defensive building models needed
what model? wall or foundation?Per wrote:MaNGusT, I think that model will do the job. Can you attach it?
should I leave the textures for the wall model as they look now or recreate them in this style.Per wrote:Since the textures to not match up any more, masonry is a bad choice for texture material. However, prefab concrete slabs should look good, and should in any case make more sense in a makeshift robotics-based, post-apocalyptic military base.
The walls of NP and Project are almost the same. How should they differ?
The Collective's walls are the same as the Project's walls but are much more dark.
so... I posted the model, for what should it be used? and should it?
Re: Modifications to defensive building models needed
There is a separate foundation model? If so, both.
I just want wall models in master that look a bit better with the jagged wall system that we have now. That means it should look as bad as the current stuff, not as good as AR stuff, because that would look out of place. Berg has posted some models that will do the job, though, so if you wish to concentrate on AR, that is fine.
I just want wall models in master that look a bit better with the jagged wall system that we have now. That means it should look as bad as the current stuff, not as good as AR stuff, because that would look out of place. Berg has posted some models that will do the job, though, so if you wish to concentrate on AR, that is fine.
Re: Modifications to defensive building models needed
Still using old textures
- Attachments
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- blwall3.zip
- (1.23 KiB) Downloaded 418 times
Re: Modifications to defensive building models needed
Nexus wall and corner
- Attachments
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- blwall3.zip
- blwall3 and blwallc3 pie files
- (1.63 KiB) Downloaded 432 times
Re: Modifications to defensive building models needed
I messed it all up using git so here is the files for walls all in one place,.
- Attachments
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- newwalls.zip
- 6 wall pie and a hardpoint plus texture page 12
- (87.92 KiB) Downloaded 427 times
Re: Modifications to defensive building models needed
These wallsJorzi wrote:@Mangust:I have a wall model?
I remember starting on some hipoly wall doodle but I don't think I ever finished it...
I used macuser's wall in some renders of mine, but it still needs fixing before it can be used ingame...
download/file.php?id=8390&mode=view
download/file.php?id=8391&mode=view
Re: Modifications to defensive building models needed
Yeah those are macuser's
-insert deep philosophical statement here-
Re: Modifications to defensive building models needed
Whats wrong with them?
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Re: Modifications to defensive building models needed
You guys are all doing a fantastic job.