Modifications to defensive building models needed
- Goth Zagog-Thou
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Re: Modifications to defensive building models needed
I'm assuming that changing it to 255 will allow for more and more highly detailed textures in-game?
Re: Modifications to defensive building models needed
That is correct ...limit of textures was 128 so adding tcmask and other shaders was limited ...now it may all depend on the power of your PC/graphics card to run the extra textures as they all get loaded into memory at game start.Goth Zagog-Thou wrote:I'm assuming that changing it to 255 will allow for more and more highly detailed textures in-game?
Re: Modifications to defensive building models needed
Ok, done. Next snapshot build will have the change.
Re: Modifications to defensive building models needed
Well done.Per wrote:Ok, done. Next snapshot build will have the change.
Re: Modifications to defensive building models needed
Now this is what I call service
-insert deep philosophical statement here-
Re: Modifications to defensive building models needed
I know this is necro a similar issue has appeared.
I did a quick check and it seems all structures that can be built on a slope have this issue.
Looks like there has been a bad code change to make this issue re-appear after we fixed it before
It seems in this 3.1.1 we are back to the structures floating above the ground on slope terrain.I did a quick check and it seems all structures that can be built on a slope have this issue.
Looks like there has been a bad code change to make this issue re-appear after we fixed it before
Re: Modifications to defensive building models needed
Does it work properly in 3.1.0?
Re: Modifications to defensive building models needed
Dont know have a look and see.Per wrote:Does it work properly in 3.1.0?