- page-25-sky-urban.png (88.97 KiB) Viewed 11472 times
- page-25-sky-urban2.png (71.3 KiB) Viewed 11472 times
'Just' to look at the sky? You can change playing angle any time you like in-game :cP-Kosh- wrote:How the hell do you guys play the game with an odd angle just to look at the sky?
I agree.Per wrote:I am tempted to say that we let Debian have their happy shining cloud, while the rest of us who don't really care about the infinitesimally small differences between the CC 2 and 3 licenses get our depressing dark cloud back.
Textures must be square powers of 2. However, you could make it double width and then stretch it vertically. I don't know if our engine is made to handle that, though.Olrox wrote:I could try to make some effects: My textures are getting good, I think that making some realistic sky wouldn't be too much of a trouble. Also, making it with double the current width would be interesting, or should I stick with the current resolution? Because the tiling effect of having the same sky pattern put one at each other's side is awful for artistical screenshots.
You can increase the resolution to get more detail on the same area. If you want to have one or two wraparounds instead of the four we have now, the engine needs to be modified.Olrox wrote:Also, making it with double the current width would be interesting, or should I stick with the current resolution?