New Tank Propulsion models

Improving the artwork in Warzone2100 - not for mod discussions

New Tank Propulsion models

Postby 12valve » 23 Sep 2009, 07:14

I had some time tonight and thought i'd start modeling some new tracks. I'm gonna work my way through all the tank propulsion, then move onto bodies sometime after that.

These are made from scratch by me in ac3d. Hopefully it will help improve wz's graphics for a future release. I'll update as progress goes. Thanks for checking.
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Re: New Tank Propulsion models

Postby Zarel » 23 Sep 2009, 08:00

Those are nice, and might be good for a backdrop render, but they're way too high detail for use on actual types.
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Re: New Tank Propulsion models

Postby Olrox » 23 Sep 2009, 17:18

Would be interesting to make the overall trapezoidal prism shape, and make some renders of the detailed model to use as textures.

Edit: In addition, would be interesting to make a connection of all the parts to match a modular layout. I mean, Making something that looks like it's all conected to a single engine block, and that connection mechanism (which would act much like a vehicle's transmission mechanism) should be part of the propulsion instead of being presumably inside the body.

Put simple, my idea is to make every moving part in the propulsion to be connected to the body by a single input, which connects to a single engine at the body, which has a single "rotating haft" output.

Regards, Olrox
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Re: New Tank Propulsion models

Postby 12valve » 23 Sep 2009, 19:13

what poly count would be acceptable?
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Re: New Tank Propulsion models

Postby whippersnapper » 23 Sep 2009, 19:33

12valve wrote:what poly count would be acceptable?



256 according to this Project Wiki Entry: http://developer.wz2100.net/wiki/PIE_models

There are lots of Wiki pages on 3D art content you may wanna take a gander at. Go to the index to get a bead on all the links.

Regards, whip :ninja:
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Re: New Tank Propulsion models

Postby lav_coyote25 » 23 Sep 2009, 22:12

Zarel wrote:Those are nice, and might be good for a backdrop render, but they're way too high detail for use on actual types.



actually - kage did a track mod using ww2 style (tiger tank i think) tracks and wheels - they looked awesome... i wonder - any one seen him around ... xD
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Re: New Tank Propulsion models

Postby 12valve » 24 Sep 2009, 02:26

well, had a go at some low poly tracks. 28 poly ;)

256x256 texture also.
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Re: New Tank Propulsion models

Postby Mabsterone » 24 Sep 2009, 02:50

Looking good
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Re: New Tank Propulsion models

Postby Olrox » 24 Sep 2009, 02:56

Yep, that's really good.

I like specially the desaturate color, every single texture should look like that, it is much more realistic than those cartoonish colors we've got.

Now, it comes to my worst problem with doing stuff for Warzone: getting it into the correct formats and then into the game.

Don't stop now, I feel like we'll see many high quality art from you! xD
You're absolutely welcome ;)
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Re: New Tank Propulsion models

Postby Olrox » 24 Sep 2009, 03:06

However, I'd still prefer a single connection to the body (chassis). Here's a wheeled propulsion scheme I've made in MaNGusT's new models topic:Image

I mean, that is a connection to my idea of making every body with an evident "engine block" which provides a simple, single connection to the propulsion. Like the viper model from the ingame videos. :D
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Re: New Tank Propulsion models

Postby Olrox » 01 Oct 2009, 05:09

Is 12valve still here? :ninja:
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Re: New Tank Propulsion models

Postby psychopompos » 03 Oct 2009, 07:42

judging by the tracks he posted, i hope so.!
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
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GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
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