Cyborg Design WIP

Improving the artwork in Warzone2100 - not for mod discussions

Re: Cyborg Design WIP

Postby whippersnapper » 28 Jul 2009, 21:05



Oh... sorry, I misunderstood.. I thought you meant a mod that included the borg models which grim.wz does not. But it does have a new cannon model for tanks which is pretty cool.

ALSO: I personally have found the texturing technique he uses in his new walls instructive in how to achieve greater detail without resorting to more vertices. Something used in old school cell animation.

Regards, whip :)
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Re: Cyborg Design WIP

Postby astorian » 29 Jul 2009, 09:06

Quite impressive achievement. Keep it um man!
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Re: Cyborg Design WIP

Postby XANAX » 29 Jul 2009, 20:58

whippersnapper wrote:Oh... sorry, I misunderstood.. I thought you meant a mod that included the borg models which grim.wz does not. But it does have a new cannon model for tanks which is pretty cool.

ALSO: I personally have found the texturing technique he uses in his new walls instructive in how to achieve greater detail without resorting to more vertices. Something used in old school cell animation.

Regards, whip :)
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maybe he can give me some pointers sometime ;)




astorian wrote:Quite impressive achievement. Keep it um man!
Astorian


if you thought that was an achievement check this out
http://forums.wz2100.net/viewtopic.php?f=5&t=3337
in future development it might be possible ;)
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Re: Cyborg Design WIP Updated

Postby XANAX » 11 Aug 2009, 04:00

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