whippersnapper wrote:.
Don't wanna rain on anybody's parade... but here's the scoop....
WZ Mechs were done almost 8 years ago but never released because, while they looked neat as in-game screen caps, WZ's primitive
"animation" scheme made them look way, way, unsatisfactory when they walked. Just take a close look at walking cyborg legs and magnify.
The animation is still the same. Improvements to it are on the development road map but they are linch-pinned to the implementation of a new
GFX format dubbed .
.wzm which you can read about
HERE I'm gonna go out on the limb here and say that implementation of the .WZM format is not on the immediate horizon. Thus someone is left to dup the unsatisfactory results of some 8 years ago. (I know who did the original work and they are still around but I strongly doubt he will have changed his mind.... & that's assuming he didn't trash his source files years ago in disgust.)
'Course your mech art could still be used down the road if it is archived in the development repository as a future asset.
Regards, whipper

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Are you perchance thinking of me (I would've been Dancing Moogle or possibly Chainsaw Monkey at the time)? Since I'm pretty sure I'm the only person from that timeframe who did anything with Mechs, and certainly they weren't anywhere near the level I would've liked but I was still pretty proud of how they turned out. I did all the animation using nothing more than pie slicer too

Pain in the butt to animate frame by frame like that.
I've just posted all my old stuff in a new thread in this forum, my mechs are all in there somewhere if anyone wants to look at them, they weren't anything like the detail of the ones here (obviously, we were still working with a closed source game at the time) but I still have a strong attachment to how they looked

As for these models, I can only say that things have seriously moved on since I last looked at Warzone seriously lol Excellent looking stuff there.