Are there any plans to continue this project?
And if not, what would be the license on these models in case someone would like to continue working on this? GPL like the rest of Warzone?
As a side note, would be cool if someone would make a colaboration project with Linwarrior ( http://www.hackcraft.de/games/linwarrior_3d/ ), for reuse of assets etc. sort of like Mech Commander and the Mechwarrior series did.
cybersphinx wrote:means "people can do whatever they want", if you want your name mentioned, you need CC-BY.
HEXUS wrote:EDIT: If it helps, I put them in Mods, and when I run Skirmish or something, the game crashes with a C++ Runtime error, but if I play quick run or whatever it's called from tutorial menu, it runs fine, but without the mod.
HEXUS wrote:without the mod.
info |02:43:18: [SDL_main] mod_mp (mechsbyxanax.mod.wz) is enabled
error |02:43:38: [resGetDataFromHash] resGetDataFromHash: Unknown ID: 29a5c69 Type: ANI
error |02:43:38: [resGetDataFromHash] Assert in Warzone: ../../../../lib/framework/frameresource.c:553 (psRes != ((void *)0)), last script event: '<none>'
error |02:43:38: [resGetData] resGetData: Unable to find data for mech_run.ani type ANI
error |02:43:38: [resGetData] Assert in Warzone: ../../../../lib/framework/frameresource.c:569 (data != ((void *)0)), last script event: '<none>'
error |02:43:38: [anim_SetVals] can't find anim mech_run.ani
error |02:43:38: [anim_SetVals] Assert in Warzone: ../../../../lib/gamelib/anim.c:303 (0), last script event: '<none>'
fatal |02:43:39: [loadBodyPropulsionIMDs] Invalid propulsion name Naval
Don't wanna rain on anybody's parade... but here's the scoop....
WZ Mechs were done almost 8 years ago but never released because, while they looked neat as in-game screen caps, WZ's primitive
"animation" scheme made them look way, way, unsatisfactory when they walked. Just take a close look at walking cyborg legs and magnify.
The animation is still the same. Improvements to it are on the development road map but they are linch-pinned to the implementation of a new
GFX format dubbed ..wzm which you can read about HERE I'm gonna go out on the limb here and say that implementation of the .WZM format is not on the immediate horizon. Thus someone is left to dup the unsatisfactory results of some 8 years ago. (I know who did the original work and they are still around but I strongly doubt he will have changed his mind.... & that's assuming he didn't trash his source files years ago in disgust.)
'Course your mech art could still be used down the road if it is archived in the development repository as a future asset.
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