captains log supplemental:
I've decided to make NP have insect like multi-legged mechs
giving them the advantage of scaling cliffs with all mech weight classes
noting: only NP light mech will have jump jets I'll call it the "flea jumper"
Collective not sure maybe cat like mechs
all four legged
Nexus giant humanoid mechs
heavy & super heavy with Nexus's face on it
light is the super cyborg but has been supped up to take more of a betting
Note: all mechs can't turn the torso 360* only 90* left and right
Code: Select all
Example:
(target) 90* <<<_[/torso\]_>>>90* (target)
(target)91+x* must turn legs (x)*
noting: deciding on a mech chaos effect
mech chaos effect:
would lower speed, accuracy, all around effectiveness in combat when a mech is present "a fear factor" if you will
greatest chaos effect from greatest to least
1. Nexus + the fact of assimilation is the most powerful
nexus bonuses:
a.
assimilator turret "nexus link turret" is available earlier for mech attachment
b. All units get a melee ability
The Chain Fist my version of the "chainsaw" as seen in
Ultimate Warfare V2.0 for 2.1.x
c. super heavy is faster then collectives slower than NP's
d. has the most kinetic armor and the least thermal
e. heavy, super heavy can step on heavy-light body and lower tanks & cyborgs plus light mechs
2. Project
Project bonuses:
a. light, medium have jump jets
b. super heavy/assault mech can scale low/small cliffs and can shoot 360* because of torso is fixed so 360* turret is added even in-direct fire weapons can rotate on the stable platform
c. has the longest sensor/weapons range, even the flame turret can shoot farther
d. balanced the kinetic & thermal armor ratio has more than collective
e. heavy, super heavy same as nexus
3. Collective O_O
Collective bonuses:
a. has "ecm" lowers enemy's sensor/weapons range
b. super heavy/assault mech same as projects, but slowest
c. likes turtling/camping with in-direct fire weapons
d. balanced the kinetic & thermal armor ratio but is has less then Projects
e. heavy, super heavy same as nexus but light & medium mech has a ability to jump on (causes damage) or over vehicles (higher evasion)
4. New Paradigm
New Paradigm bonuses:
a. all mechs can scale cliffs with all mech weight classes
b. all mechs can shoot 360* because of torso is fixed so 360* turret is added even in-direct fire weapons can rotate on the stable platform
c. likes hit and run tactics, all NP mechs have the fastest speed of their weight class; only NP light mech will have jump jets I'll call it the "flea jumper"
d. has the most thermal armor and the least kinetic
e. all mech weight classes has a ability to jump on (causes damage) or over vehicles (higher evasion)
5. Scavengers
a. only has "Power Armor" the equivalent is the cyborg but is slower and less responsive
b. & the "Scrap Mech" using components from the Power Armor & junk from the landscape, creating a walking "Scrap" platform (great for ambushes because it look like a wreck)
btw
Attention, warning, & etc.
I'll be very skippy on my constant model making because
the day I dread,
is finally here
high school,
senior year
they block this website it's a shame
just because it's about a game