Thyranim wrote:increased size from 2x2 to 3x3 while zarel asked for a possibility to shrink size to 2x1 hmm ...
but nevertheless, why incresing the baseplate? why not decreasing building-size instead ?
Hi Thyranim, well my first understanding of 2x1 baseplate as Zarel stated was actually take two research base plates together. I did not understand his request.
If i decrease the building to fit the 2x1 baseplate it would look very small and there would be only one possibility of upgrading the building - add/change some mesh up (higher structure
whippersnapper wrote:
Hehe, indeed, there is always that to take into account.
Good info you posted there astorian and I do like your Upgraded Research Lab Model.
What Coyote is meaning is NOT using a base-plate at all. I like that idea on the Urban Tertiles because the 2 color schemes work well together - Model without base plate & Tertiles. But another consideration is that without that base-plate there will be no flattening deformation of uneven terrain which results in parts of the model being covered by terrain which you can see those results quickly if you use the model as a "Feature" in 32EW. Course there can be a "Base Plate Effect" without actually seeing a base-plate - if you get my drift (a transparent base plate). Anyway, I'm starting to ramble.
But one other thing that has come up again for me is how totally whack "scale" actually is in WZ. How this relates to your bigger base plate for the upgraded Research Lab as last modeled is that, to my eye at least, I like the scale of the model as it is.... and, again, my subjective perception is that scaling the model back to go on a smaller base plate just wouldn't look as good.
.
Hi whippersnapper, as always i enjoyed reading of your post.
I would also use no baseplate, or i would add something like an flat proportional extension of the structure model on the ground copying the lowest (ground touching) edges and texture them. Also the flattering as i can see is not bound to the base plate - i used a baseplate smaller than the flattering and the baseplate was smaller than the flattering - what i think means, that you don't have to use the base plate at all, the flattering is an attribute of the structure (looks that way at least)
I agree about the scales in WZ.
fisk0 wrote:
that's my opinion too.
the model looks awesome, and really looks like it should be a huge building, not something the size of the cyborg factory.
the earlier model with only two "towers" I would have said should have been at the size 4x2 (possibly even 6x4), not 2x1 as someone proposed earlier.
Hi fisk0, i am glad you like my model.
I agree with Zarel - 6x4 is far to big for the model. The factory is 3x3 sized so 6x4 would be too big.
Buginator wrote:
Astorian, just wanted to say, you are in a class of your own, you managed to figure out how to do this stuff in short order, and actually get it into the game as well.
Well done, keep up the good work!
Hi Buginator, thank you very much, it means a lot to me.
Now some infos for all.
Its still weekend so i am not working on the models. I start tomorrow - depends on if i am busy in work too.
It looks like i have to divide the Research lab into two fields.
One is the finishing of the Research building (+ upgraded building if they want it) for WZ developers (if they still want it) changed according to their specification.
Second is finish the models how i would like them to look, or i feel they look best.
Third is changing the models according to specifications of people seriously adding it to WZ mods or maps.
I am positively surprised about the number of posts you all done here, thank you for ideas and critics.
Best regars,
Astorian