Modeling Request - i do it!

Improving the artwork in Warzone2100 - not for mod discussions
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astorian
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Modeling Request - i do it!

Post by astorian »

Hi to all. I was reading trough this forum and could not decide, what structure or unit to model.
So i was thinking ... there are lots of artists here with ideas or concepts in head or on paper.
I am offering to model in blender and export to pie your ideas. All i need is at least one picture with description how you imagine some details and i model it.
If there are some of you that want me to model your ideas, let me know.

Best regards,
Astorian
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3ek
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Re: Modeling Request - i do it!

Post by 3ek »

Hmm...
Maybe ramake of buildings

HQ that may look something like this:
Image

Image

or factory:
Image

There is more pictures like this (probably with better look), but I cant find it :<
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Are those pictures from already made models or do you want me to do it like they are on the images? Factory looks good.
Astorian
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

No, the pictures are concept art. We're looking for the same kind of thing.
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hello to all,
I done the basic model for the factory. The result is here http://www.redmod.sk/wz/factory.blend.
Should the holes be done by transparent texture or modeled?

Best regards,
Astorian
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3ek
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Re: Modeling Request - i do it!

Post by 3ek »

It looks great!
I think the holes are unnecessary, because it is a "while building" art.
If someone can post here more concept arts. I searched whole google and nothing. On copy of official site too, only nearly empty directory of screenshots :/

I found another one picture of factory:
http://commons.wikimedia.org/wiki/File: ... ound_6.png


and command center (wider one):
Click

EDIT:
Here is a render of model, if someone want to look:
Image


and with lighting similar to that on art (I got bored :D):

Image
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whippersnapper
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Re: Modeling Request - i do it!

Post by whippersnapper »

.

You can find a bunch of Pumpkin's B/W Concept Art for WZ 2100 in this thread:

viewtopic.php?f=6&t=1867&p=17655&hilit= ... art#p17655

Plus - here's a couple color ones:

Image


Image

Regards, whip :ninja:
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hello all,
Thank you 3ek for posting the rendered images - they look cool)
Thanks for the link whippersnapper.
I liked the Power research lab so i modeled it.

Concept picture:
Image

Model picture:
Image
(if someone wants to make a better pictures, please do)

Model file:
http://www.redmod.sk/wz/powerlab.blend

Please let me know what do you think about it.
I think i start modeling the next concept meanwhile.
Astorian
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hi again,
I modeled the Aerodynamics Lab

Concept picture:
Image

Model picture:
Image

Model file:
http://www.redmod.sk/wz/aerodynamic.blend

This model had more details than the Power lab, but i like the style.
Again - please let me know what do you think about it.

Best regards,
Astorian
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hi again,
I modeled the Laser optics lab.

Concept picture:
Image

Model picture:
Image

Model file:
http://www.redmod.sk/wz/laseroptics.blend

This simple model was quickly done.
Again - please let me know what do you think about it.

Best regards,
Astorian
Per
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Re: Modeling Request - i do it!

Post by Per »

I wonder what these labs were for.
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

Per wrote:I wonder what these labs were for.
The original plan was for there to be a bunch of different types of research facility for each type of research, but this was discarded in favor of a single one (unnecessary complexity).
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Well, i would like to have the buildings in stead of all upgrades in one research facility. The buildings represent the tech tree more separately.
And you could attack the enemies base to just destroy one so you get advantage in battle or defending position.

Ah and do you like the models? Just curious.
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whippersnapper
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Re: Modeling Request - i do it!

Post by whippersnapper »

.

I had a thought upon seeing astorian beginning to bring these concepts to real life that they could, at the very least, (if neatly textured natch, the hardest part of 3D modeling) make for lovely eye-candy additions to the present sparse set of Map Feature Models. Speaking of which, the Urban Building Features could use an art make-over. Map Features being destructible present some very interesting possibilities in map-making along the lines of designing for tactical deconstruction of the map in game play - something which is evident, I think, on Urban Maps especially. This, me thinks, at the same time makes "Map Features" a bit more than merely "eye-candy", potentially......

At the same time I also appreciate astorian's PoV (as quoted below) for their uses in making the Tech Research Tree more modular - so many have had issues over the years with the way everything is lumped together in a seeming haphazard fashion and perhaps specialization would make it more friendly, comprehensible, on the end-user side... maybe even more interesting tactically too.
astorian wrote:Well, i would like to have the buildings in stead of all upgrades in one research facility. The buildings represent the tech tree more separately.

And you could attack the enemies base to just destroy one so you get advantage in battle or defending position.

Ah and do you like the models? Just curious.
Astorian
.

I do like. :)

Regards, whip :ninja:
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"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

astorian wrote:Well, i would like to have the buildings in stead of all upgrades in one research facility. The buildings represent the tech tree more separately.
And you could attack the enemies base to just destroy one so you get advantage in battle or defending position.
Yes, but imagine having to build all of those buildings. It would be so frustrating and not fun.

And destroying just one wouldn't give much of an advantage - they'd just rebuild it. And in the meantime, they'd still have all the research they've done so far, so it wouldn't be that big of a difference. Maybe if there was a noticeable delay after rebuilding a facility during which nothing could be researched?
astorian wrote:Ah and do you like the models? Just curious.
Indeed. They're pretty good. :)
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