nice! but.. but as always a question to devs... ^^
why does if a tile have a tile's decal enabled(as Jorzi makes) the tile edges become hard? can it be changed to new smoothed edges, as if a tile doesn't have a decal?


I'm so much worried because i feel it is unlikely that anything is changed after the initial commit./me wrote:There are two horizontal cliff tiles (46 and 71), which are currently the same in your .wz file. Probably it is worth it to make them different (but still similar). Cause there isn't much difference, but it should add to the variety of long orthogonal cliffs (not sure if the FlaME's cliff brush places both of them, but still ...)
aarhhg^^ nothing, just tried your mod, smoothing is fine. Well, screenshots just show how low poly the maps are.Jorzi wrote:What do you mean? I haven't noticed any changes in tile edges, do you have an example?
NoQ wrote: In 3.1 by Mangust, these two are merged into a uniform yellow
well, Yeah, I just merged them up. There were clear sand and sand with some vegetation in 2.3. I think you want the clear sand texture back - not that hard to do.NoQ wrote:MaNGusT: That's not what i'm talking about. There is red and there are also two sorts of yellow in 2.3.
Mysteryem wrote:SandMod:
This is a rather simple mod which gives arizona sand a different texture to the sand with plants on it in 3.0 and master.
Mysteryem wrote:Re-uploaded (also updated the links on my maps/mods thread to match)
Master: http://www.mediafire.com/?1gvm2vw4uusx2f7
3.0: http://www.mediafire.com/?fv5ro5sv9tsohht
Might need some changing since the other textures are smaller now, not sure.


Jorzi wrote:Maybe we should include my improved trees as well?
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