I suspect EditWorld will need something of an overhaul in order to support the new terrain rendering. Currently, my understanding, is that, on map load tiles (hard coded) are replaced on-the-fly by the new textures/tiles.
I would be surprised if EditWorld (in its current form) ever gains support for this type of multi-texturing. Maybe a rewrite of it sometime down the line, who knows.
that's kwel. thanks for explaining. it's a keen strat for at least moving forward right now and not being held back by the state of 32EW. some time
ago while learning about 'dark maps' i got into the DX6 SDK where in for the first time direct3d introduced multiple texture functionality.
this is back 1997-98, fairly early on in the dev of wz2100, and it got me to wondering why Pumpkin did not take advantage of this. only thing i could come up with was that this was yet another instance of compromise for having to simultaneously bring wz to the PS1 console. anyway, i'm just speculating. thanks again for the insight.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand