Terrain Textures

Improving the artwork in Warzone2100 - not for mod discussions
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Zarel
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Re: Terrain Textures

Post by Zarel » 01 May 2010, 19:28

If anything, the water needs to be a teensy bit reflective. If we can't spare the video card power for that, drawing the sky texture onto it should be enough.

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Re: Terrain Textures

Post by qubodup » 29 May 2010, 13:11

@Mysteryem: I uploaded your textures to OGA: 29 grounds and walls (and water) (1024x1024)
Image
I decided to ignore the Flickr- and CGT-textures for now, because both the requirement for CGT and the old version of Flickr's BY license would require me to think. :)

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Re: Terrain Textures

Post by MaNGusT » 27 Jun 2010, 02:58

New variant of "snow-rock" texture
http://image-host.ru/show.php/2371_wz21 ... 7.png.html - click to enlarge. :)
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Re: Terrain Textures

Post by MaNGusT » 28 Jun 2010, 03:13

Image

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Re: Terrain Textures

Post by qubodup » 28 Jun 2010, 08:37

@MaNGusT please post the texture .png files. They look good in-game, but it would help to see the texture as it is along with screenshots (thanks for them!)

What textures did you use to create them? page-58-snow-gravel and page-55-grass?

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Re: Terrain Textures

Post by KukY » 28 Jun 2010, 11:49

They are all nice, 2 is the best IMO, but to me they all look too much like moss, not grass.

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Re: Terrain Textures

Post by MaNGusT » 28 Jun 2010, 15:00

qubodup wrote:@MaNGusT please post the texture .png files. They look good in-game, but it would help to see the texture as it is along with screenshots (thanks for them!)
I will create a ticket when all terrain textures will be finished.
What textures did you use to create them? page-58-snow-gravel and page-55-grass?
To create grass I used "page-55-grass" texture and some my own textures.
The "snow-rock" texture is completely mine. :)

I used only 2 old textures from trunk to mix when I needed - snow and grass.

have added a bit influence of rocks to the grass texture to make it look more harmonized on "rockies" terrain. :)
http://image-host.ru/show.php/2386_wz21 ... 1.png.html
Image

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Re: Terrain Textures

Post by MaNGusT » 29 Jun 2010, 01:52

bottom texture
http://image-host.ru/show.php/2392_wz21 ... 3.png.html

"brown earth" texture
http://image-host.ru/show.php/2393_wz21 ... 2.png.html

rockies terrain type is done. :ninja:

I will start to make the last terrain type(urban) very soon.
Image

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Re: Terrain Textures

Post by macuser » 29 Jun 2010, 04:40

Love it LOVE IT LOVE IT! BTW what is the bottom texture for?
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Re: Terrain Textures

Post by lav_coyote25 » 29 Jun 2010, 06:32

macuser wrote:Love it LOVE IT LOVE IT! BTW what is the bottom texture for?
that would be the ground under water.

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Re: Terrain Textures

Post by macuser » 29 Jun 2010, 15:36

Ah. well then, It's great too!
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Re: Terrain Textures

Post by MaNGusT » 30 Jun 2010, 02:41

someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.
tile-19.png
big tiles
tile-19.png (2.88 KiB) Viewed 2698 times
tile-74.png
medium tiles
tile-74.png (3.3 KiB) Viewed 2698 times
there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game. :)

Yes, I don't know how to compile the game. I-NoD made it for me before. :(

Also, I want to recreate a decal tiles.
Image

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Re: Terrain Textures

Post by Buginator » 02 Jul 2010, 04:46

MaNGusT wrote:someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.

there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game. :)

Yes, I don't know how to compile the game. I-NoD made it for me before. :(

Also, I want to recreate a decal tiles.
Hey MaNGusT, what do you need exactly ? I don't really do PM's, since I can't limit access to those.
I should have more time after the 6th to help you out, if you still need it.
and it ends here.

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Re: Terrain Textures

Post by MaNGusT » 02 Jul 2010, 13:57

Buginator wrote:Hey MaNGusT, what do you need exactly ?
I need compiled trunk build that will include "map.c" with my changes(they are simple). You can call it special snapshot of trunk. :)
I need it because when I create textures I always test them in game to be sure they look good.
Image

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Re: Terrain Textures

Post by Mysteryem » 10 Jul 2010, 15:19

MaNGusT wrote:someone of devs/programmers who want that my work will be finished soon, pm me pls. I need your help. I've made changes to "map.c" and need a special build with them to test a new textures. I found that urban terrain doesn't have 2 textures, that is why I need a special build.
tile-19.png
tile-74.png
there is no code for them, there is code for the small tiles only.
I think we should return them to the trunk build of the game. :)

Yes, I don't know how to compile the game. I-NoD made it for me before. :(

Also, I want to recreate a decal tiles.
The way trunk's texturing works is that a texture is used for a tiletype instead of individual tiles.
Image
So every tile with the red 'red brush' tiletype uses a single texpage.

I have plans to change this system in the future to use individual tiles instead of tiletypes.
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