The texture should cover an area of 10-20 meters squared in real life.
whippersnapper wrote:.The texture should cover an area of 10-20 meters squared in real life.
and the 32EW specs-prefs for Tile Texture Size... Tile Size ? same or changed ?
I suspect EditWorld will need something of an overhaul in order to support the new terrain rendering. Currently, my understanding, is that, on map load tiles (hard coded) are replaced on-the-fly by the new textures/tiles.
I would be surprised if EditWorld (in its current form) ever gains support for this type of multi-texturing. Maybe a rewrite of it sometime down the line, who knows.
gerard_ wrote:dirt: http://www.flickr.com/photos/jenniferboyer/52475914/
Zarel wrote:Those look like the wrong color scheme for Arizona, and those craters really stand out. Have textures been misapplied somewhere?
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