I can export dwgs to .3ds and then import with blender, I've done that already I think.
I'll go after some tutorial, at least for the GUI, because it's definetely different from what I'm used to (it was a pain to learn even 3dsmax at the beginning cuz I'm used to autoCAD and its command line-based system, I used to press many keys until I'd notice it actually was executing a different command for each key
But I'll try and hopefully succeed in learning blender, it seems easy, just different.
I'll start remaking my models right now, I'm really bored here (it's 05:41 AM and I just can't sleep)...
But again, just to refresh the memory from our fellow members of these forums,
Please comment! The best are those which bear some theoretical meaning, like "That ramp is too steep for a threaded vehicle to climb if it's concrete", instead of just "that ramp is too steep". The more people helping us with good quality comments, the sooner our mod will be available, and the sooner we'll be able to play wz2100 without someone saying "That factory looks like a painted cardboard box to me" at your side!
But then, to work.