Gfx help needed
Re: Gfx help needed
1. does anyone know what this thing near the hq is? (frontend2.png, no bases, bases, advanced bases)
maybe these are factories with smoking chimneys?
i would simply prefer only a hq there, (like advanced bases - without walls^^)
2. is the OK icon still used?
maybe these are factories with smoking chimneys?
i would simply prefer only a hq there, (like advanced bases - without walls^^)
2. is the OK icon still used?
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Last edited by elio on 01 May 2008, 12:34, edited 1 time in total.
Re: Gfx help needed
No, not anymore.elio wrote: 2. is the OK icon still used?
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Re: Gfx help needed
updated frontend2 file
i don't have a serious 'open game' icon yet (in original the computer icon with arrows)
pls tell your ideas
i don't have a serious 'open game' icon yet (in original the computer icon with arrows)
pls tell your ideas
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Re: Gfx help needed
Committed in r4870.elio wrote: updated frontend2 file
[me=Giel]is thinking of an idea and will get back here if he gets one[/me]elio wrote: i don't have a serious 'open game' icon yet (in original the computer icon with arrows)
pls tell your ideas
"First make sure it works good, only then make it look good." -- Giel
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Re: Gfx help needed
Really good work, elio.
Re: Gfx help needed
thank you
i'm proud to see my icons in wz
i'm proud to see my icons in wz
- DevUrandom
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Re: Gfx help needed
Looks cool!
Did someone already try to render this in a higher resolution to replace the current texpage?
Did someone already try to render this in a higher resolution to replace the current texpage?
Re: Gfx help needed
Yes, I rendered it as 2048x2048 and used it ingame (you can just overwrite the current frontend2.png and it'll just work). It looks very good, except that it seems to attempt to combine it with images from the other frontend*.png files.DevUrandom wrote: Did someone already try to render this in a higher resolution to replace the current texpage?
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Re: Gfx help needed
2kx2k is maybe a bit huge... But perhaps we can use a 1kx1k version ingame as soon as it is finished.
Re: Gfx help needed
Wouldn't it make sense, to generate/render the texpage on the client site, resolution dependent?
Using Cairo for example.
Using Cairo for example.
We all have the same heaven, but not the same horizon.
Re: Gfx help needed
And that's *exactly* what we (or more precisely EvilGuru) are working on!Kamaze wrote: Wouldn't it make sense, to generate/render the texpage on the client site, resolution dependent?
Using Cairo for example.
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Re: Gfx help needed
No, that is not what we are doing
Kamaze means using Cairo to render a texpage once per-resolution and then do what we do now. Therefore caching it.
Most likely we will render it from-source every time. This is the way that GTK/Qt render their widgets.
Regards, Freddie.
Kamaze means using Cairo to render a texpage once per-resolution and then do what we do now. Therefore caching it.
Most likely we will render it from-source every time. This is the way that GTK/Qt render their widgets.
Regards, Freddie.
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Re: Gfx help needed
I wonder whether it makes a difference performance-wise. Render-to-texture, or render-on-the-fly.
Re: Gfx help needed
Texture will be faster.
Regards, Freddie.
Regards, Freddie.
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Re: Gfx help needed
My point was: How much? And would there be so much difference that static widgets should be rendered into a texture. (Or would the amount of time spent in widget code be small enough that we dont need to bother.)EvilGuru wrote: Texture will be faster.