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Re: Repainted Jammer model

Posted: 07 May 2018, 20:18
by Per
I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)

Re: Repainted Jammer model

Posted: 08 May 2018, 00:46
by Guardsman Brendo
Per wrote:I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)
That makes me want to implement AWACS planes for multipayer, maybe after getting Sensor Upgrade Mk. 2?

Re: Repainted Jammer model

Posted: 08 May 2018, 08:46
by MaNGusT
Do I need to make detailed model in artrev style or simple one would work?

Re: Repainted Jammer model

Posted: 08 May 2018, 19:05
by Berserk Cyborg
MaNGusT wrote:Do I need to make detailed model in artrev style or simple one would work?
A simple model would suffice for now.

Re: Repainted Jammer model

Posted: 09 May 2018, 03:05
by moltengear
How to distinguish belonging of this type of radar?
One of the possible options. Color of the player. It may be possible to raise the height of the radar so that it is possible to see the color of the tower rim.

one.png
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two.png
two.png (5.22 KiB) Viewed 4801 times
franceawacs.jpg
franceawacs.jpg (40.3 KiB) Viewed 4801 times
I can do only unpretentious models.
Can someone upload a blend file. I want to experiment.

Re: Repainted Jammer model

Posted: 09 May 2018, 15:28
by MaNGusT
I should notice that awacs dome design (oval or ring) doesn't fit overall wz's design. I mean that wz's models are "sharpened", they like to use 90* angles in structure of models, they often take designs from WWI and II military enginery.
Artists should always remember this to make models to fit wz's universe. :-)

Re: Repainted Jammer model

Posted: 09 May 2018, 16:55
by moltengear
Then I'll draw it.
models.png
models.png (21.21 KiB) Viewed 4771 times
hm-m. I think that the developers were influenced by a limited number of triangles in the 90's.
It seems that they drew inspiration from the machines of the Second World War. Although the events of the scenario occur in the distant 2100.
Can I get all the game models including three types of landscapes in .blend?

Re: Repainted Jammer model

Posted: 09 May 2018, 17:45
by Per
moltengear wrote:Then I'll draw it.
I like the left one. Not the teletubby one :wink:

Re: Repainted Jammer model

Posted: 09 May 2018, 17:56
by Forgon
How about something like this:
radar_design.jpg
concept art for game "Planet Hex"
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Re: Repainted Jammer model

Posted: 14 May 2018, 23:05
by Jorzi
Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)

Re: Repainted Jammer model

Posted: 15 May 2018, 05:23
by MaNGusT
Yeah, had something like this in mind but more complex. Will keep my unfinished model for armod. :-)

Re: Repainted Jammer model

Posted: 17 May 2018, 23:58
by Per
Jorzi wrote:Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)
Ohhh. Nice. Got a PIE I can test already?

Re: Repainted Jammer model

Posted: 20 May 2018, 22:06
by Jorzi
Long time since I last exported pie files, but I think this one should be correct :)

Re: Repainted Jammer model

Posted: 21 May 2018, 02:59
by WZ2100ModsFAn
Jorzi wrote:Long time since I last exported pie files, but I think this one should be correct :)
looking awesome :D

Removed. Do not assign a license to something you did not create.
radar_detector.png
Jorzi's Radar Detector
radar_detector.png (44.39 KiB) Viewed 6390 times

Re: Repainted Jammer model

Posted: 21 May 2018, 03:04
by MaNGusT
Jorzi wrote:Long time since I last exported pie files, but I think this one should be correct :)
Lol, same sh1t XD it took me some time to find the latest compiled wmit on the internet and remember how to get a working mod for testing purposes.
btw, it would be good if devs will continue to update wmit as a main converting tool for artists. :)