Repainted Jammer model

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
cnceo
Trained
Trained
Posts: 108
Joined: 23 Sep 2013, 11:49
Location: Germany
Contact:

Re: Repainted Jammer model

Post by cnceo » 23 Apr 2018, 21:06

The appearance of metal is more a result of reflection and brushes/scratches. I guess there is no proper "gold" color and shifting the hue to some yellow value often makes textures look weird. A solution might be to play around with contrast and saturation of the texture. I add a little modification where I changed a few details in the texture, one in gray, the other in a "golden/brass" appearance. Not sure if it looks any good in-game and fixes the issue, though.
Attachments
jammer_mod.png
jammer_mod.png (33.83 KiB) Viewed 4141 times

User avatar
Guardsman Brendo
Trained
Trained
Posts: 59
Joined: 01 Mar 2016, 00:12
Location: Pre-collapse United States

Re: Repainted Jammer model

Post by Guardsman Brendo » 23 Apr 2018, 23:07

Forgon wrote: I'm afraid your design provides insufficient contrast.
How would you spot these thin red wires in an instant from a distance greater than or equal to 5000?
You have a point. There doesn't seem to be an easy solution to this apart from making it some hi-vis neon color.
--As of the above time, this was the last transmission received.

Quenton
Greenhorn
Posts: 15
Joined: 29 May 2016, 03:58

Re: Repainted Jammer model

Post by Quenton » 23 Apr 2018, 23:28

color no good. change design to not look same.

Image

Image

Forgon
Code contributor
Code contributor
Posts: 162
Joined: 07 Dec 2016, 22:23

Re: Repainted Jammer model

Post by Forgon » 24 Apr 2018, 15:19

Here is a comparison of cnceo's model with the current model in the design screen and at various distances:
jammer_model_new_and_cnceo_proposal.png
Jammer models of Forgon (upper row) and cnceo (lower row)
cb_and_jammer_distances_new_and_cnceo_comparison.png
CB and Jammer towers and tanks next to each other at distances 500, 2500 and 5000. The upper rows shows Forgon's design, the lower rows cnceo's proposal.
I dislike cnceo's vertical black bars in the center of each Jammer turret side.
Attachments
jammer_model_cnceo.zip
ZIP archive containing updated texpage and GIMP file with layers for cnceo's proposal
(729.55 KiB) Downloaded 31 times

User avatar
cnceo
Trained
Trained
Posts: 108
Joined: 23 Sep 2013, 11:49
Location: Germany
Contact:

Re: Repainted Jammer model

Post by cnceo » 24 Apr 2018, 16:20

Forgon wrote:I dislike cnceo's vertical black bars in the center of each Jammer turret side.
I agree, not sure what I thought when I did that. But I can remove fix that easily. However, I think the problem persists no matter what we do to that texture. Even if we do something really funky, like inverting the color scheme, which I did just for curiosity. Somehow there seems to be no way these models can be clearly distinguished for a distance > 500.
Attachments
jammer_mod_2.png
jammer_mod_2.png (7.15 KiB) Viewed 3591 times

User avatar
cnceo
Trained
Trained
Posts: 108
Joined: 23 Sep 2013, 11:49
Location: Germany
Contact:

Re: Repainted Jammer model

Post by cnceo » 29 Apr 2018, 18:01

Another try:
Attachments
jammer_mod.png
jammer_mod.png (27.57 KiB) Viewed 3526 times

User avatar
Guardsman Brendo
Trained
Trained
Posts: 59
Joined: 01 Mar 2016, 00:12
Location: Pre-collapse United States

Re: Repainted Jammer model

Post by Guardsman Brendo » 30 Apr 2018, 02:43

Are those some higher res textures?
--As of the above time, this was the last transmission received.

User avatar
cnceo
Trained
Trained
Posts: 108
Joined: 23 Sep 2013, 11:49
Location: Germany
Contact:

Re: Repainted Jammer model

Post by cnceo » 30 Apr 2018, 22:05

Guardsman Brendo wrote:Are those some higher res textures?
Yup

User avatar
Guardsman Brendo
Trained
Trained
Posts: 59
Joined: 01 Mar 2016, 00:12
Location: Pre-collapse United States

Re: Repainted Jammer model

Post by Guardsman Brendo » 02 May 2018, 03:14

Do they show up as the higer resolution in-game?
--As of the above time, this was the last transmission received.

User avatar
Berg
Regular
Regular
Posts: 2036
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Repainted Jammer model

Post by Berg » 02 May 2018, 07:07

You can only fit so much into the texture size available if you look at the texture on the texture file for this model you will see it won't change resolutions unless you make the image bigger and the actual texture for the turret bigger

User avatar
cnceo
Trained
Trained
Posts: 108
Joined: 23 Sep 2013, 11:49
Location: Germany
Contact:

Re: Repainted Jammer model

Post by cnceo » 02 May 2018, 10:47

The texture would fit to the resolution of Forgon's page-17-droid-weapons.png file, so technically yes, it would show up.

However, since the models are very small you would only see a difference when you zoom in very closely.

User avatar
Berg
Regular
Regular
Posts: 2036
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Repainted Jammer model

Post by Berg » 02 May 2018, 20:13

cnceo wrote:However, since the models are very small you would only see a difference when you zoom in very closely.
Berg wrote:unless you make the image bigger and the actual texture for the turret bigger
If you need to get a better resolution you will need to fix the pie file to point at a larger better texture.
So make a dedicated texture for the model and edit the pie file to point to it.

As for zooming in that part is a rare event performed by people who don’t actually want to war they are model modellers.

So for the rare event people you can do the image enlarging methods.

User avatar
vexed
Inactive
Inactive
Posts: 2471
Joined: 27 Jul 2010, 02:07

Re: Repainted Jammer model

Post by vexed » 05 May 2018, 02:35

Ack, no more yellow. It is just ugly.

I agree with the person that said that we should just make a new model if we want to be able to make it more obvious which unit/structure is what.

Perhaps Berg or Jorzi or Mangust can help there?

All these changes are pretty... well, useless at high zoom levels. Things are just too small to get fine detail.
Could also have icons much like Supreme Commander does when you zoom out, so you can easier see what the unit is.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.

User avatar
MaNGusT
Art contributor
Posts: 980
Joined: 22 Sep 2006, 10:31
Location: Polar region, Russia

Re: Repainted Jammer model

Post by MaNGusT » 06 May 2018, 14:58

The easiest to make design of this tower would be something like this... but it doesn't look so "brutal" as other wz's radars.
Image

The best examples I googled are naval,imho:
Spoiler:
What design do you prefer?

The current one is just a cellphone jammer :P
Image

p.s. If you don't sure how it should look like, I can just mix designs as I want to make a unique radar tower. :)
Image

moltengear
Trained
Trained
Posts: 76
Joined: 22 Jul 2017, 15:05

Re: Repainted Jammer model

Post by moltengear » 06 May 2018, 19:17

My some options.
radars.png
radars.png (15.79 KiB) Viewed 3173 times
You can support me. DOGE wallet - D5GFBVPoa2jcrwJqXyBvcYimnBB6mgHGjT

Post Reply