Repainted Jammer model

Improving the artwork in Warzone2100 - not for mod discussions
Per
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Re: Repainted Jammer model

Post by Per »

I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)
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Guardsman Brendo
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Re: Repainted Jammer model

Post by Guardsman Brendo »

Per wrote:I like the AWACS dome idea. Makes no sense, but looks clear and distinct. And who knows what future tech looks like anyway? :-)
That makes me want to implement AWACS planes for multipayer, maybe after getting Sensor Upgrade Mk. 2?
--As of the above time, this was the last transmission received.
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MaNGusT
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Re: Repainted Jammer model

Post by MaNGusT »

Do I need to make detailed model in artrev style or simple one would work?
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Berserk Cyborg
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Re: Repainted Jammer model

Post by Berserk Cyborg »

MaNGusT wrote:Do I need to make detailed model in artrev style or simple one would work?
A simple model would suffice for now.
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moltengear
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Re: Repainted Jammer model

Post by moltengear »

How to distinguish belonging of this type of radar?
One of the possible options. Color of the player. It may be possible to raise the height of the radar so that it is possible to see the color of the tower rim.

one.png
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two.png
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franceawacs.jpg
franceawacs.jpg (40.3 KiB) Viewed 10585 times
I can do only unpretentious models.
Can someone upload a blend file. I want to experiment.
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MaNGusT
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Re: Repainted Jammer model

Post by MaNGusT »

I should notice that awacs dome design (oval or ring) doesn't fit overall wz's design. I mean that wz's models are "sharpened", they like to use 90* angles in structure of models, they often take designs from WWI and II military enginery.
Artists should always remember this to make models to fit wz's universe. :-)
Last edited by MaNGusT on 09 May 2018, 20:18, edited 1 time in total.
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moltengear
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Re: Repainted Jammer model

Post by moltengear »

Then I'll draw it.
models.png
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hm-m. I think that the developers were influenced by a limited number of triangles in the 90's.
It seems that they drew inspiration from the machines of the Second World War. Although the events of the scenario occur in the distant 2100.
Can I get all the game models including three types of landscapes in .blend?
Per
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Re: Repainted Jammer model

Post by Per »

moltengear wrote:Then I'll draw it.
I like the left one. Not the teletubby one :wink:
Forgon
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Re: Repainted Jammer model

Post by Forgon »

How about something like this:
concept art for game "Planet Hex"
concept art for game "Planet Hex"
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Jorzi
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Re: Repainted Jammer model

Post by Jorzi »

Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)
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ecm_jammer_1.png
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MaNGusT
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Re: Repainted Jammer model

Post by MaNGusT »

Yeah, had something like this in mind but more complex. Will keep my unfinished model for armod. :-)
Last edited by MaNGusT on 18 May 2018, 09:44, edited 1 time in total.
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Per
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Re: Repainted Jammer model

Post by Per »

Jorzi wrote:Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)
Ohhh. Nice. Got a PIE I can test already?
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Re: Repainted Jammer model

Post by Jorzi »

Long time since I last exported pie files, but I think this one should be correct :)
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WZ2100ModsFAn
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Re: Repainted Jammer model

Post by WZ2100ModsFAn »

Jorzi wrote:Long time since I last exported pie files, but I think this one should be correct :)
looking awesome :D

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Jorzi's Radar Detector
Jorzi's Radar Detector
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MaNGusT
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Re: Repainted Jammer model

Post by MaNGusT »

Jorzi wrote:Long time since I last exported pie files, but I think this one should be correct :)
Lol, same sh1t XD it took me some time to find the latest compiled wmit on the internet and remember how to get a working mod for testing purposes.
btw, it would be good if devs will continue to update wmit as a main converting tool for artists. :)
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