Updating the models removing alpha

Improving the artwork in Warzone2100 - not for mod discussions
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Berg
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Updating the models removing alpha

Post by Berg »

The idea is to convert the models to remove the need for alpha this means the models need updating
Any help will be nice.
here is my first attempt at the HQ it ment adding poly count and it is rather high
updated HQ
updated HQ
We need to have the poly looking good but the count kept low maybe having just 2 faces like the old method was but each real part drawn
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page-12-player-buildings.png
blhq.pie
pie file
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Berg
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Re: Updating the models removing alpha

Post by Berg »

hq.png
hq.png (392.43 KiB) Viewed 3782 times
do note how the ortiginal was a flat 2 sided poly with texture on each side im not sure if you can make a flat 2 side piece by piece
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MaNGusT
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Location: Russia

Re: Updating the models removing alpha

Post by MaNGusT »

alpha channel was always a good way to save some tris count in any game. Don't see a reason to not use it in places where it really saves high amount of tris.
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Per
Warzone 2100 Team Member
Warzone 2100 Team Member
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Joined: 03 Aug 2006, 19:39

Re: Updating the models removing alpha

Post by Per »

It is a current engine limitation. You can have shadows OR you can have alpha. (Yes, this is really stupid. We need to change the shadow drawing implementation. But I doubt that will happen before the forthcoming release.)
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