"Art Revolution Beta 3" release Official Update Thread

Improving the artwork in Warzone2100 - not for mod discussions
Bethrezen
Regular
Regular
Posts: 661
Joined: 25 Sep 2009, 02:05

Re: "Art Revolution Beta 3" release Official Update Thread

Post by Bethrezen »

I know that a lot of that are early renders but already a lot of them look way better than the default models, some obviously still need a little work but over all nice job.
User avatar
Tzeentch
Trained
Trained
Posts: 300
Joined: 14 Oct 2012, 14:24

Re: "Art Revolution Beta 3" release Official Update Thread

Post by Tzeentch »

More, more! The Nexus bodies next is my vote.
trevormanaze
Trained
Trained
Posts: 86
Joined: 18 Nov 2015, 04:21

Re: "Art Revolution Beta 3" release Official Update Thread

Post by trevormanaze »

MaNGusT wrote:So many early stage renders from me, I'd prefer to keep here only the finals one. XD
MaNGusT, can you provide any updated models so we can look at them I noticed your models thread go back to 2009. Have anything new you want to show us?
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: "Art Revolution Beta 3" release Official Update Thread

Post by MaNGusT »

trevormanaze wrote:MaNGusT, can you provide any updated models so we can look at them I noticed your models thread go back to 2009. Have anything new you want to show us?
there were models that I had started and not finished, don't want to show the work-in-progress screens. AFAIR, the last I was working on was the Bug body.
I usually show early renders when not sure how to make details properly and ask Jorzi about these things. :)

Final renders:
Cobra download/file.php?id=15548&mode=view
mortar download/file.php?id=15504&mode=view
Truck download/file.php?id=15440&mode=view
Lancer download/file.php?id=15484&mode=view
viper and wheels download/file.php?id=10352&mode=view
Light/medium/heavy cannon http://artrev2100.sourceforge.net/forum ... &mode=view

All other my screens can be deleted from 1st post.
Image
IldoJr
New user
Posts: 3
Joined: 04 Jul 2012, 07:53

Re: "Art Revolution Beta 3" release Official Update Thread

Post by IldoJr »

My cyborgs dont run with mod :(

what the best step for install?
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: "Art Revolution Beta 3" release Official Update Thread

Post by MaNGusT »

IldoJr wrote:My cyborgs dont run with mod :( what the best step for install?
it's a bug, oil derricks don't play animation too. u should wait for fixed version of mod.
Image
ruzickav
New user
Posts: 1
Joined: 30 Apr 2018, 13:31

Re: "Art Revolution Beta 3" release Official Update Thread

Post by ruzickav »

Hello,
is there a way how to install / run it in portable version? I am unable to make it working....
User avatar
alfred007
Regular
Regular
Posts: 619
Joined: 31 Jul 2016, 06:25
Location: Stuttgart, Germany

Re: "Art Revolution Beta 3" release Official Update Thread

Post by alfred007 »

MaNGusT wrote:
trevormanaze wrote:MaNGusT, can you provide any updated models so we can look at them I noticed your models thread go back to 2009. Have anything new you want to show us?
there were models that I had started and not finished, don't want to show the work-in-progress screens. AFAIR, the last I was working on was the Bug body.
I usually show early renders when not sure how to make details properly and ask Jorzi about these things. :)

Final renders:
Cobra download/file.php?id=15548&mode=view
mortar download/file.php?id=15504&mode=view
Truck download/file.php?id=15440&mode=view
Lancer download/file.php?id=15484&mode=view
viper and wheels download/file.php?id=10352&mode=view
Light/medium/heavy cannon http://artrev2100.sourceforge.net/forum ... &mode=view

All other my screens can be deleted from 1st post.
Wow. Looks great. :D
nick87720z
Trained
Trained
Posts: 130
Joined: 25 Feb 2014, 16:37

Re: "Art Revolution Beta 3" release Official Update Thread

Post by nick87720z »

Since this thread is last, related to all artrev mod (not models of one specific author), i have note about it here.
After first trying to make sound complemention to this mod, i noticed, that artrev factory, besides lack of animated vent (already known), also doesn't produce steam bursts, for which there is steam.ogg sound.

If anyone interested, sound thread is here: https://forums.wz2100.net/viewtopic.php?f=33&t=14376
(to get steam sound, for now you have to disable artrev)

upd: Tried to find, where it may be fixed, but after short grepping i failed even find any mentions of steam word in game files, besides some indexes, like audio/audio.cfg and two wrf files (both ogg and pie files).
Those, who sacrifice culture for bit of freedom don't diserve any.
User avatar
Deonis
Rookie
Rookie
Posts: 16
Joined: 27 Feb 2010, 21:03
Location: Moscow city
Contact:

Re: "Art Revolution Beta 3" release Official Update Thread

Post by Deonis »

Hi, on macos armode run without textures =(
Image
My 3D reality - https://itvista.ru
User avatar
Deonis
Rookie
Rookie
Posts: 16
Joined: 27 Feb 2010, 21:03
Location: Moscow city
Contact:

Re: "Art Revolution Beta 3" release Official Update Thread

Post by Deonis »

Where is roadmap of project? Jorzi, i am missing link on your site of armode.
My 3D reality - https://itvista.ru
User avatar
MaNGusT
Art contributor
Posts: 1152
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: "Art Revolution Beta 3" release Official Update Thread

Post by MaNGusT »

this site is closed due to useless. the only roadmap is in our memory. we just know what models have work-in-progress status and what are untouched.
as for me, I worked on bodies last time - mantis,leopard, panther.
Image
Post Reply