"Art Revolution Beta 3" release Official Update Thread

Improving the artwork in Warzone2100 - not for mod discussions

Re: "Art Revolution Beta 3" release Official Update Thread

Postby Bethrezen » 18 Jan 2018, 16:00

I know that a lot of that are early renders but already a lot of them look way better than the default models, some obviously still need a little work but over all nice job.
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Re: "Art Revolution Beta 3" release Official Update Thread

Postby Tzeentch » 19 Jan 2018, 20:22

More, more! The Nexus bodies next is my vote.
More or less grey
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Re: "Art Revolution Beta 3" release Official Update Thread

Postby trevormanaze » 20 Jan 2018, 05:15

MaNGusT wrote:So many early stage renders from me, I'd prefer to keep here only the finals one. XD


MaNGusT, can you provide any updated models so we can look at them I noticed your models thread go back to 2009. Have anything new you want to show us?
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Re: "Art Revolution Beta 3" release Official Update Thread

Postby MaNGusT » 20 Jan 2018, 07:48

trevormanaze wrote:MaNGusT, can you provide any updated models so we can look at them I noticed your models thread go back to 2009. Have anything new you want to show us?
there were models that I had started and not finished, don't want to show the work-in-progress screens. AFAIR, the last I was working on was the Bug body.
I usually show early renders when not sure how to make details properly and ask Jorzi about these things. :)

Final renders:
Cobra download/file.php?id=15548&mode=view
mortar download/file.php?id=15504&mode=view
Truck download/file.php?id=15440&mode=view
Lancer download/file.php?id=15484&mode=view
viper and wheels download/file.php?id=10352&mode=view
Light/medium/heavy cannon http://artrev2100.sourceforge.net/forum ... &mode=view

All other my screens can be deleted from 1st post.
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Re: "Art Revolution Beta 3" release Official Update Thread

Postby IldoJr » 08 Feb 2018, 17:11

My cyborgs dont run with mod :(

what the best step for install?
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Re: "Art Revolution Beta 3" release Official Update Thread

Postby MaNGusT » 08 Feb 2018, 20:40

IldoJr wrote:My cyborgs dont run with mod :( what the best step for install?
it's a bug, oil derricks don't play animation too. u should wait for fixed version of mod.
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Re: "Art Revolution Beta 3" release Official Update Thread

Postby ruzickav » 30 Apr 2018, 13:36

Hello,
is there a way how to install / run it in portable version? I am unable to make it working....
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Re: "Art Revolution Beta 3" release Official Update Thread

Postby alfred007 » 05 May 2018, 13:40

MaNGusT wrote:
trevormanaze wrote:MaNGusT, can you provide any updated models so we can look at them I noticed your models thread go back to 2009. Have anything new you want to show us?
there were models that I had started and not finished, don't want to show the work-in-progress screens. AFAIR, the last I was working on was the Bug body.
I usually show early renders when not sure how to make details properly and ask Jorzi about these things. :)

Final renders:
Cobra download/file.php?id=15548&mode=view
mortar download/file.php?id=15504&mode=view
Truck download/file.php?id=15440&mode=view
Lancer download/file.php?id=15484&mode=view
viper and wheels download/file.php?id=10352&mode=view
Light/medium/heavy cannon http://artrev2100.sourceforge.net/forum ... &mode=view

All other my screens can be deleted from 1st post.


Wow. Looks great. :D
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Re: "Art Revolution Beta 3" release Official Update Thread

Postby nick87720z » 27 Jun 2018, 12:26

Since this thread is last, related to all artrev mod (not models of one specific author), i have note about it here.
After first trying to make sound complemention to this mod, i noticed, that artrev factory, besides lack of animated vent (already known), also doesn't produce steam bursts, for which there is steam.ogg sound.

If anyone interested, sound thread is here: viewtopic.php?f=33&t=14376
(to get steam sound, for now you have to disable artrev)

upd: Tried to find, where it may be fixed, but after short grepping i failed even find any mentions of steam word in game files, besides some indexes, like audio/audio.cfg and two wrf files (both ogg and pie files).
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