How to set up a working animation rig?
Posted: 22 Jul 2017, 17:57
currently in the process of building a model that I planned to make for the Scavs... thinking of like a ninja assian.... haven't decided on the gun he will use yet... It got me to thinking... would the rigging process be the same as in blender? would I have to have turret nodes for the arms/weapons? It's all had me quite confused...
currently my highpoly mesh is 84k verts or so... low density is about 2k... I read somewhere that the average unit model is 150-300 verts... but I've also seen mods with high resolution/detail units that look a lot higher than the norm to me.. I hope mine is not too dense.