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Re: New Gfx - Beta1 [TO be Used with ARmod]

Posted: 03 Mar 2017, 19:49
by Yome--
This is zip files splitted using zip command line.

Start unzipping -> entry point. and all thing should going on easily.


Re: New Gfx - Beta1 [TO be Used with ARmod]

Posted: 25 Jan 2018, 09:57
by MaNGusT
btw, a good work was done here. Especially I like new gfx textures. Many textures can be already added to ARmod, but only those that are most close to original one.
That's the main rule of our mod - recreate models and textures as much closer to original as we can, to save the "atmosphere" of the game. :-)
Also, you should release your work with proper license.

Re: New Gfx - Beta1 [TO be Used with ARmod]

Posted: 09 Feb 2018, 14:46
by IldoJr
Yome-- wrote:[edit: change and clean the archive contents before going to 0.3.0]


Here the archives files for the 0.2.0 version (stand alone - only Ymod changes, and of course under construction :stare: )

I (strongly) encourage you to download ARmod and mixe the both (no conflict should occur)

Thank for those who gonna test it - feed back are welcome 8)

- download all the files : all are zip files (5 files)
- rename all the Ymod-splitted.z*.zip to Ymod-splittedz0* - i.e : remove the .zip extension - except the :lecture:
(this is part of the split archive - the .z* can not be uploaded, so just renamed them ;-) )
- open
- put the Ymod folder into the mods/autoload folder


nb : this is a splitted zip archive !
I make all steps, but the part 4 is corrupt, have other way to instal? can upload again?

Re: New Gfx - Beta1 [TO be Used with ARmod]

Posted: 12 Jun 2018, 01:44
by WZ2100ModsFAn
All right sorry for necroing :shock:

one user told me its only 4 months old

now onto topic

so i downloaded this mod and looks great especially with 3.2 and master