New Gfx - Beta1 [TO be Used with ARmod]

Improving the artwork in Warzone2100 - not for mod discussions

New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 21 Feb 2017, 01:13

THE ARmod is using there with my mod



Hi Warzoners !


I'm (really) new in Warzone -- shoud have seen it in 1999...blabla :wink:


So, after playing some hours with the campain, not finished yet O_o , and some multi-AI -- I've go to find some Mods, particulary some to "embellish" this old-game :hmm:


So, since there is not so much graphical mods, i go to ARmod -- which is incredible and push this game into the actual Look And Feel :roll:


After that upload, i start to look at the "moding"part - particulary the gfx/textures/2D ones... (i've no skill in 3D :lol2: ).


After some hours here the first screen shot of my works.
(see after for notes and informations)
Attachments
wz2100-20170220_234317-Sk-Rush.jpg
Grounds for Factory, CC, RC and Power Plant -- all HD and compliant with ARmod buildings !
Last edited by Yome-- on 21 Feb 2017, 21:58, edited 1 time in total.
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 21 Feb 2017, 19:39

############
Attachments
wz2100-20170220_234336-Sk-Rush.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 21 Feb 2017, 19:41

Updated textures for Buildings in Urban map
Attachments
wz2100-20170220_234501-Sk-UrbanDuel.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 21 Feb 2017, 19:42

Arizona map
Attachments
wz2100-20170220_234209-Sk-Rush.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Jorzi » 21 Feb 2017, 23:24

This looks quite promising :)
If you want some critique, I can spot a typical thing, that is, that the ground textures are a bit too large-scale imo. That said, I like your style ;)
ImageImage
-insert deep philosophical statement here-
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 23 Feb 2017, 03:08

New update

Here some pictures of the current work.


@Jorzi : all Arizona Tiles now use HD textures (with Normal map and Specular map -- made in 2D, i'm not -- yet -- using 3D renderer :P

@Jorzi / ARmod : actually i using ARmod as basis of my work - can we plan to merge our works ?

@Team : How to put the add on on the server to download ?


... now the pictures (in french we say "une image parle d'elle même")
:wink:
Attachments
_demo-01.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 23 Feb 2017, 03:11

...next...
Attachments
_demo-01-textures.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 23 Feb 2017, 03:12

...more...
Attachments
_demo-01-elements.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 23 Feb 2017, 03:12

...in game...
Attachments
wz2100-20170223_015828-Sk-Rush.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 23 Feb 2017, 03:13

...in game...
Attachments
wz2100-20170223_015902-Sk-Rush.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 23 Feb 2017, 03:14

...in campaign...
Attachments
wz2100-20170223_020113-SUB_1_1S.jpg
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 25 Feb 2017, 17:13

Hi !

Here comes a new update for Arizona and Shared pages.

  • textures : reworked and updated
  • tertiles : reworked and updated
  • Cyborg Factory : updated with HD textures (but style using old schem, so render is still ugly :roll: )

For Shared pages :
  • FXs (page 20, page 9 - bottom part) : updated using HD images

What's coming next :
  • Barbarians (page 7) : rework and update
  • Features (page 29) : rework and update
  • FXs (page 18 to 24 : rework and update
  • Buildings : update Cyborg Factory, add Command Relay (laboratories ?)
  • Player Buildings (page 12 and 13) : rework and update


So, this is mainly the version 0.2.0.

I'm now using GIMP (was using Pixelmator, which is buggy, slow and not Open Source ;-) )

Hope this will make the process of making Warzone 2100 up-to-date with visual standards.

...i'm thinking, right now, that's the forum is dead... is anybody there and still involved in making this game nice ?

See you on next up

=^.^=
Attachments
_wz2100-20170225_154431-SUB_1_1S.jpg
[in game]
_wz2100-20170225_154431-SUB_1_1S.jpg (314.05 KiB) Viewed 697 times
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 25 Feb 2017, 17:14

[in game - campaign]
Attachments
_wz2100-20170225_154535-SUB_1_1S.jpg
_wz2100-20170225_154535-SUB_1_1S.jpg (315.5 KiB) Viewed 697 times
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 25 Feb 2017, 17:27

  • page-8-player-buildings-bases.png (i'm using it for rockies and urban)
  • page-9-player-buildings-bases.png (i'm using it for rockies and urban)
  • page-12-player-buildings.png : not yet finish ! Only Numbers (used for FactoriesRally Points) and theirs decals
Attachments
page-12-player-buildings.png
page-12-player-buildings.png
page-9-player-buildings-bases.png
page-9-player-buildings-bases.png
page-8-player-buildings-bases.png
page-8-player-buildings-bases.png
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Re: New Gfx - Beta1 [TO be Used with ARmod]

Postby Yome-- » 25 Feb 2017, 17:30

  • page-13-player-buildings.png : not yet ok - make some other buildings, at least one, creepy. O_o
  • page-20-fx.png : not yet finish :oops:
Attachments
page-20-fx.png
page-20-fx.png
page-20-fx.png (68.72 KiB) Viewed 695 times
page-13-player-buildings.png
page-13-player-buildings.png
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