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New Gfx - Beta1 [TO be Used with ARmod]
Posted: 21 Feb 2017, 01:13
by Yome--
THE
ARmod is using there with my mod
Hi Warzoners !
I'm (really) new in Warzone -- shoud have seen it in 1999...blabla
So, after playing some hours with the campain, not finished yet
, and some multi-AI -- I've go to find some Mods, particulary some to "
embellish" this old-game
So, since there is not so much graphical mods, i go to
ARmod -- which is incredible and push this game into the actual Look And Feel
After that upload, i start to look at the "moding"part - particulary the gfx/textures/2D ones... (i've no skill in 3D
).
After some hours here the first screen shot of my works.
(see after for notes and informations)
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 21 Feb 2017, 19:39
by Yome--
############
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 21 Feb 2017, 19:41
by Yome--
Updated textures for Buildings in Urban map
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 21 Feb 2017, 19:42
by Yome--
Arizona map
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 21 Feb 2017, 23:24
by Jorzi
This looks quite promising
If you want some critique, I can spot a typical thing, that is, that the ground textures are a bit too large-scale imo. That said, I like your style
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 23 Feb 2017, 03:08
by Yome--
New update
Here some pictures of the current work.
@Jorzi : all Arizona Tiles now use HD textures (with Normal map and Specular map --
made in 2D, i'm not -- yet -- using 3D renderer
@Jorzi / ARmod : actually i using ARmod as basis of my work - can we plan to merge our works ?
@Team : How to put the add on on the server to download ?
... now the pictures
(in french we say "une image parle d'elle même")
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 23 Feb 2017, 03:11
by Yome--
...next...
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 23 Feb 2017, 03:12
by Yome--
...more...
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 23 Feb 2017, 03:12
by Yome--
...in game...
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 23 Feb 2017, 03:13
by Yome--
...in game...
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 23 Feb 2017, 03:14
by Yome--
...in campaign...
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 25 Feb 2017, 17:13
by Yome--
Hi !
Here comes a new update for
Arizona and
Shared pages.
- textures : reworked and updated
- tertiles : reworked and updated
- Cyborg Factory : updated with HD textures (but style using old schem, so render is still ugly )
For Shared pages :
- FXs (page 20, page 9 - bottom part) : updated using HD images
What's coming next :
- Barbarians (page 7) : rework and update
- Features (page 29) : rework and update
- FXs (page 18 to 24 : rework and update
- Buildings : update Cyborg Factory, add Command Relay (laboratories ?)
- Player Buildings (page 12 and 13) : rework and update
So, this is mainly the version 0.
2.0.
I'm now using
GIMP (was using Pixelmator, which is buggy, slow and not Open Source
)
Hope this will make the process of making Warzone 2100 up-to-date with visual standards.
...i'm thinking, right now, that's the forum is dead... is anybody there and still involved in making this game nice ?
See you on next up
=^.^=
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 25 Feb 2017, 17:14
by Yome--
[in game - campaign]
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 25 Feb 2017, 17:27
by Yome--
- page-8-player-buildings-bases.png (i'm using it for rockies and urban)
- page-9-player-buildings-bases.png (i'm using it for rockies and urban)
- page-12-player-buildings.png : not yet finish ! Only Numbers (used for FactoriesRally Points) and theirs decals
Re: New Gfx - Beta1 [TO be Used with ARmod]
Posted: 25 Feb 2017, 17:30
by Yome--
- page-13-player-buildings.png : not yet ok - make some other buildings, at least one, creepy.
- page-20-fx.png : not yet finish