![Smile :)](./images/smilies/icon_smile.gif)
If i read the instructions and comments correctly, the export data from the blender script can be used.
It seems the pie has to be constructed manually from mesh, textures and animation data.
Even i do not understand: "Each level can now have separate animation framerates and cycle counts (how many times to run an animation, zero for infinity)." - is time the only constant here to sync all object animations?
P.S. It would be awesome to have blender support again to import and export pie with textures and animations in one (export) go.
But since you can reference different pie model for animation i see it would be tricky.
My regards,
Astorian