New animation system is finally in

Improving the artwork in Warzone2100 - not for mod discussions
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Joined: 11 Apr 2010, 00:14

Re: New animation system is finally in

Post by Jorzi » 07 May 2019, 16:57

Hi, sorry, in retrospect mixed up the two ways of doing it because I tried both approaches.
Approach 1: place origin at world origin, rotate and inverse translate the object for every frame.
Approach 2: place origin at pivot, translate object to the proper position and then just rotate it for each frame.
So my ani files were approach 2 and my meshes were from approach 1, sorry about that.
-insert deep philosophical statement here-

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