Hello Jorzi, i wanted to ask how did you animate the fan in blender. The script is exporting the object location/rotation/scale of the objects center/origin.Jorzi wrote: ↑17 Feb 2019, 20:58Hi
I tried animating the factory fan using a blender script, but since the fan is slightly tilted, animation will be around all three axes.
Unfortunately I can't get the Euler angles right, so the fan ends up being wobbly . Also, my version of WMIT flips the model on the x axis when exporting to pie, which certainly doesn't help. Overall, getting the coordinate system right is pure hell.
So it is possible to use armature, even with a single bone, to animate the object, as long as you animate the object and NOT the mesh.
EDIT: i have installed the game version 3.2.1 and replaced with your blfact0.pie but the game is not loading it - saying the blfact0.pie is missing.
Works fine with original file. Do i have the wrong version?