Page 2 of 2

Re: Alarak's Modding topic!

Posted: 17 Feb 2016, 05:04
by vexed
Love the Monolith Battle fortress!
For colors, check out palette.txt, they are all defined there.

Re: Alarak's Modding topic!

Posted: 18 Feb 2016, 20:33
by Alarak
EDIT: Added new pictures.
I'm in the proces of making it more faction style. I've used the JS system for AI in order to let the AI only build faction specific technologies. So far, works like a charm :D

Here follow some screenshots from ingame action. (sorry for relative low-res images)
Also, a lot of unt and structures still requires new textures and models, so expect some stuff yet unchanged.)

A Project attack force with their mighty Devastator Tank spearheading the attack.
Image

A single Devastator attacking.
Image

Small Project force moving out.
Image

Enemy Pulsarion Encountered!
Image

An allied Pulsarion base.
Image

Small attack force from the mysterious but powerful Forgers
Image

Heavy Forger battle force at war with Pulsarion forces.
Image

The Forger Battleforce
Image

Let them fly!
Image

Project attack force being targetted by rocket aircraft
Image

Pulsarion assault forces knocking on the door.
Image


as for this topic: I have modified the palette file, but only in-game colors change, minimap colors don't. Why?
what am I missing? is minimap info also in the palette file? if so, where? I can't find anything.

Re: Alarak's Modding topic!

Posted: 21 Apr 2016, 22:24
by Alarak
And some more Photos

The Projects fearsome flamer
Image

Pulsarion Design, Let's build some tanks
Image
Image

A cyborg/robot army
Image

Image
I will keep posting this message until it's answered. :?:
as for this topic: I have modified the palette file, but only in-game colors change, minimap colors don't. Why?
what am I missing? is minimap info also in the palette file? if so, where? I can't find anything.

Re: Alarak's Modding topic!

Posted: 22 Apr 2016, 04:30
by vexed
Alarak wrote: as for this topic: I have modified the palette file, but only in-game colors change, minimap colors don't. Why?
what am I missing? is minimap info also in the palette file? if so, where? I can't find anything.
Hmm, could of swore we changed those from hard coded (in radar.cpp), to be in that file, but, I guess we missed those. :hmm: :stressed:

Re: Alarak's Modding topic!

Posted: 22 Apr 2016, 18:02
by Alarak
I'm not exactly aware of the history in this department. As you can see from the images I posted you may notice that unit colors do not line up with the minimap.

and this is how I lined up the player colors.

Code: Select all

9b,0f,0f,ff	// team1 - red         (originally Green)
27,31,b9,ff	// team2 - blue        (originally Yellow)
50,ff,90,ff	// team3 - teal        (originally Grey/White)
70,00,74,ff	// team4 - purple      (originally Black)
f0,e8,10,ff	// team5 - yellow      (originally Red)
ff,b0,35,ff	// team6 - orange      (originally Blue)
10,70,10,ff	// team7 - green       (originally Pink)
ea,bc,ff,ff	// team8 - ghost pink  (originally Cyan)
7f,3f,1a,ff	// team9 - brown
85,ff,00,ff	// team10 - poison green
E0,E0,E0,ff	// team11 - white
90,90,90,ff	// team12 - gray
20,20,20,ff	// team13 - black
d0,10,b0,ff	// team14 - pink
20,d0,d0,ff	// team15 - cyan
42,00,77,ff	// team16 - violet
It's not game breaking, but sometimes annoying. Just saying.

Re: Alarak's Modding topic!

Posted: 22 Apr 2016, 21:00
by NoQ
Those green-black tanks might suit fantastically well into campaign 4's jungle theme!

Re: Alarak's Modding topic!

Posted: 23 Apr 2016, 12:42
by Alarak
NoQ wrote:Those green-black tanks might suit fantastically well into campaign 4's jungle theme!
If you want, you can use the .pie models.
I can send them, but they haven't got the highest quality, so you may need to enhance them.

Re: Alarak's Modding topic!

Posted: 06 Apr 2017, 01:32
by Tenoh
So why cant you upload the mod? ppl like how tank looks!