And they are nice, especially when we're talking about in-game graphics. But 3D cinematics and cut scenes are a different story, especially when the in-game models and textures are as low-poly as the ones in Warzone...
I'm sure I don't need to tell you this, but because of the very nature of media compression formats, we shouldn't be restricting ourselves to low-poly models and a sub-par lighting engine (I've never used Icona, so the latter may be incorrect)
I seriously urge the admin of this sub-project to push for fresh models (Same objects, but modeled more accurately) and a standard, preferably open source rendering engine (Maximize the potential participants, free is good). Because I know from experience that cross-engine models tend bring many unwanted hiccups to any media project.
Even if the above mentioned doesn't happen, I will still gladly assist in any way I can (Including textured models), because I do love this community and open source project.
My example is in the middle of rendering, may take some time