Models By Hesterax

Improving the artwork in Warzone2100 - not for mod discussions
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Hesterax
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Re: Models By Hesterax

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Tried painting directly on the model worked but the textures didn't save, only the UV map.
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Jorzi
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Re: Models By Hesterax

Post by Jorzi »

Ah yes, you have to save the texture image separately through the UV/image editor (shortcut f3)
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-insert deep philosophical statement here-
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Hesterax
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Re: Models By Hesterax

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Thanks, I'll see to it :)
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Hesterax
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Re: Models By Hesterax

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Been a bit inactive for a while, didn't have much time on blender (mostly was experimenting and watching a few tutorials).

Here is a WIP Power Model I have been working on:
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Work in Progress...
Work in Progress...
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Hesterax
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Re: Models By Hesterax

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Started working on a more Humanoid Cyborg, supposed to be smaller and leaner though I will try to make it more robust and stocky looking. Just a rough model of course. The limbs (especially the legs), and cannon need a lot of work.
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Got the cannon idea from Jorzi's cyborg model.
Got the cannon idea from Jorzi's cyborg model.
Humanoid Cyborg WZ2100.PNG (28.57 KiB) Viewed 12843 times
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aeTIos
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Re: Models By Hesterax

Post by aeTIos »

Those models look nice already. From experience I know that starting in 3D modeling can be very overwhelming, especially if you drop into blender (SketchUp is another story). Texturing is a hard task, too.
Keep it up and you'll get to it :D
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Hesterax
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Re: Models By Hesterax

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aeTIos wrote:Those models look nice already. From experience I know that starting in 3D modeling can be very overwhelming, especially if you drop into blender (SketchUp is another story). Texturing is a hard task, too.
Keep it up and you'll get to it :D
I used to use SketchUp for a while but it really isn't that good for anything but simple furniture and wall making so I gave up on it since I have found other software that can compensate, SketchUp is still a great way to start 3D modeling especially for youngsters :wink: . And I have to agree, grasping texturing is a hard task. I have seen the basic concept but feel lost at times. :annoyed:
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aeTIos
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Re: Models By Hesterax

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Hesterax wrote: I have seen the basic concept but feel lost at times. :annoyed:
Yeah making a texture isn't hard, it's hard to make it look right.
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Hesterax
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Re: Models By Hesterax

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Just a go on texturing. Terrible and unrealistic but this was done with paint, all I wanted to do was make my first successful texture, used cycles render:
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First try on texturing. Using cycles render.
First try on texturing. Using cycles render.
Power Module (With Textures).PNG (93.05 KiB) Viewed 12765 times
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NoQ
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Re: Models By Hesterax

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Even though, yeah, it's going to be a ziggurat anyway after all, it's already starting to make sense. I could imagine a whole custom campaign faction with that sort of buildings, or something like that.
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Hesterax
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Re: Models By Hesterax

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Another practice try in basic texturing, also using paint and rendered with cycles render:
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View No.1
View No.1
Cannon Turret With Texture.PNG (12.26 KiB) Viewed 12713 times
View No.2
View No.2
Cannon Turret With Texture 2.PNG (18.01 KiB) Viewed 12713 times
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Hesterax
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Re: Models By Hesterax

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I am going to be a bit more inactive for the next few months, on a school holiday and technical difficulties. Might post my next model soon though no promises...
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AWarZoner
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Re: Models By Hesterax

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NoQ wrote:Even though, yeah, it's going to be a ziggurat anyway after all, it's already starting to make sense. I could imagine a whole custom campaign faction with that sort of buildings, or something like that.
Or a mod!

I like your models! Something new! Keep it up! :wheee:
And good luck with blender, you are brave or should I say detirmend?.?. :hmm:
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Hesterax
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Re: Models By Hesterax

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Started on a missile turret model:
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Mid-poly barrel, low-poly body. Used glossy material to make the shiny metallic surface. Cycles Render.
Mid-poly barrel, low-poly body. Used glossy material to make the shiny metallic surface. Cycles Render.
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AWarZoner
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Re: Models By Hesterax

Post by AWarZoner »

Looks good! Very good!
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