Models & Textures by cnceo

Improving the artwork in Warzone2100 - not for mod discussions

Re: Models & Textures by cnceo

Postby cnceo » 23 Dec 2013, 21:42

Many other things to do and now christmas is approaching... But here is a wip-render screenshot of a lancer model, that I'm working on.
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Re: Models & Textures by cnceo

Postby Jorzi » 23 Dec 2013, 23:42

Nice, I like the conjoined hex tubes :)

I feel as if the turret itself is just a flat cardboard box, though. Needs some hipoly detail I think.
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Re: Models & Textures by cnceo

Postby Rommel » 24 Dec 2013, 00:26

Good work, but looks a bit "Scavvy" to me - hehe maybe a scavenger rocket! But whatever the case thanks a lot for the contribution!
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Re: Models & Textures by cnceo

Postby cnceo » 24 Dec 2013, 00:27

I did some high poly stuff, but nothing too advanced yet. The weapons are very small ingame though, so I'm not sure how much detail is really required :P You can also take a look at the source material, if you like: http://warzone.1oooo.de/lancer-highpoly-modified.7z
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Re: Models & Textures by cnceo

Postby Rman Virgil » 24 Dec 2013, 01:18

Rommel wrote:Good work, but looks a bit "Scavvy" to me - hehe maybe a scavenger rocket! But whatever the case thanks a lot for the contribution!


I would second all of that. :)

The galvanized sheetmetal texture of the barrels would also be the material of choice in the construction of Scav Shanty Towns, methinks. :hmm:
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Re: Models & Textures by cnceo

Postby MaNGusT » 24 Dec 2013, 09:48

Your model has wrong smooth-shading on tubes. They are concave but not convex.
simple example of how tubes should look like viewtopic.php?f=33&t=4245&start=390#p83417
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Re: Models & Textures by cnceo

Postby Jorzi » 24 Dec 2013, 11:45

I had a look at the tubes and the problem turned out to be lack of consolidating edgeloops, resulting in normal interpolation over one fourth of the tube length.
Other than that, the new details already give it a much more advanced look. I think the scav appearance comes from the rusty paintjob, making it appear as if it was made of old reused steel plate, rather than being factory-forged.
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Re: Models & Textures by cnceo

Postby cnceo » 27 Dec 2013, 11:39

Do you have a good idea how to fix the normals of the barrels?
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Re: Models & Textures by cnceo

Postby Jorzi » 27 Dec 2013, 14:06

The problem is the hi-poly model. I noticed you used the laplacian smooth modifier. To be honest I didn't even know such a modifier existed, must have been included recently. I'm not saying it should never be used, but you do lose some precise mesh control when using it and it produces some artifacts on the barrels.
I've attached an image of a more controlled way of getting the shape of the tubes. Note that I make extra loops around all important edges. This is to "contain" the smoothing inside that area.
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Re: Models & Textures by cnceo

Postby cnceo » 27 Dec 2013, 19:05

Okay, I see. I have to get more familiar with smoothing groups. Here is also a shot of the lancer with additional details
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Re: Models & Textures by cnceo

Postby cnceo » 27 Dec 2013, 22:03

And.... backed and textured. Some stuff needs to be fixed, but I wanted to show some progress :wink: .
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Re: Models & Textures by cnceo

Postby Jorzi » 28 Dec 2013, 18:36

Nice details, but yeah, right now those specular highlights are a bit all over the place :P
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Re: Models & Textures by cnceo

Postby cnceo » 28 Dec 2013, 21:23

Heh, that's just me setting blender to 5 million percent specularity to simulate a black hole exploding right in front of the tank :wink: . Here is the *.pie and the texpages if you want to check it out: http://warzone.1oooo.de/lancer.zip
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Re: Models & Textures by cnceo

Postby Rman Virgil » 29 Dec 2013, 00:17

.

I get your gist. :D

However...

It is a Super Nova explosion that could have that effect. A Black Hole is an implosion with gravitatinal forces so great even light cannot escape its field at the event horizon. Which stretches to the max what I think I understand about cosmology. :lol:
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Re: Models & Textures by cnceo

Postby cnceo » 29 Dec 2013, 10:36

Rman Virgil wrote:.
It is a Super Nova explosion that could have that effect. A Black Hole is an implosion with gravitatinal forces so great even light cannot escape its field at the event horizon. Which stretches to the max what I think I understand about cosmology. :lol:
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Pun intended. Actually I'm a physicist. :D
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