Models & Textures by cnceo

Improving the artwork in Warzone2100 - not for mod discussions

Re: Models & Textures by cnceo

Postby Jorzi » 29 Dec 2013, 12:16

Woo, me too :P
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-insert deep philosophical statement here-
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Re: Models & Textures by cnceo

Postby Rman Virgil » 29 Dec 2013, 18:25

.

The pun flew by me. Sorry 'bout that. :oops:

Wow, both of you. The world, indeed, grows smaller. :) Which means that sometime, if you don't already, both have a firm grasp of the connection between the geometric version of Langlands Program and Quantum Mechanics, which has so far turned my brain to mush. :augh:
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Re: Models & Textures by cnceo

Postby Jorzi » 29 Dec 2013, 18:47

Well at least when it comes to me, I'm not really a theoretical physicist, just a normal one :P
I do get to play with expensive high-energy lasers now and then, though 8)
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Re: Models & Textures by cnceo

Postby cnceo » 19 Mar 2015, 22:27

I just stumpeled upon this: http://www.makehuman.org

Basically it's an alternative to poser, open source and to me it appears to be quite powerfull (be sure to download the latest stable). A lot of options, rigging and some materials/clothes etc. Models can also be easily imported into blender.

Maybe this can help to speed up the modelling of scavanger soldiers/cut scenes etc.. Attached is a model I created in just 5 minutes by varying a few parameters.
Attachments
Guy1.jpg
Guy1.jpg (22.18 KiB) Viewed 4204 times
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Re: Models & Textures by cnceo

Postby vexed » 20 Mar 2015, 03:30

Wouldn't it look more like this in game? :hmm:
Guy1.jpg
Guy1.jpg (887 Bytes) Viewed 4182 times
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
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Re: Models & Textures by cnceo

Postby Jorzi » 21 Mar 2015, 14:17

Remember though that for hipoly models extra detail doesn't hurt, especially if you get it for free.
The current ingame models are basically animated cardboard cutouts. Now the question is, do we want to keep them as that or do we want to make them 3d?
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Re: Models & Textures by cnceo

Postby cnceo » 19 Mar 2017, 15:02

Some time ago I created a vectorized version of the original Warzone 2100 cover inscription (https://en.wikipedia.org/wiki/Warzone_2 ... _cover.png). I never really did anything with it, but before it vanishes into oblivion I'm happy to share it. The attached zip file contains the svg and blend files for the logo in 2d and 3d. I would make it cc-by-sa, but I'm not sure whether it conflicts with the licence of the original cover.

wz_logo_render.jpg
Warzone 2100 3D render
wz_logo_render.jpg (53.55 KiB) Viewed 791 times
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wz_logo_vector_3D.zip
Includes svg, dxf and blend file of the inscription.
(143.81 KiB) Downloaded 28 times
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Models Textures by cnceo

Postby Bentjudges » 15 Oct 2017, 16:10

Hi,

I have some tools that can be used to generate textures like the ones attached. I made a sample using a color map with only 3 colors, Red, Green and Blue, the same sample on grayscale only, and the normalmap, which I simply generated with the GIMP plug-in.

The colors can be changed, more can be added, the roughness can be increased or decreased. The attachments are just a sample of what can be done. Since the texture is generated using a Fast Fourier Transform, the opposite edges of the images match, and they can be easily tiled.

If anyone is interested please let me know and I will make the tools available to everybody.
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