Models by Michael

Improving the artwork in Warzone2100 - not for mod discussions
Jorzi
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Joined: 11 Apr 2010, 00:14

Re: Models by Michael

Post by Jorzi »

My usual approach is to simply delete all parts except one. I usually have two models, one for baking/uv-mapping and one for final preview. The "baking" model, in this case, would have only one antenna and one side of the walls. Once that is unwrapped, I would duplicate it and copy-paste-mirror-rotate in the missing parts for the "final" model

Edit: btw, if you want to open your file in an older blender version, choose save as and check the "legacy mesh format" option ;)
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