Models by Michael
Models by Michael
Hi guy's,
Been a while since i did any 3D modelling, today got in the mood again... and made the HQ
661 Verts, 613 Faces
Tried to get it ingame with no luck, the same with flame, obj and 3ds, for some reason wmit cant even open the exported 3ds Would like to know how it look's ingame + textured ... well off to make something else
Been a while since i did any 3D modelling, today got in the mood again... and made the HQ
661 Verts, 613 Faces
Tried to get it ingame with no luck, the same with flame, obj and 3ds, for some reason wmit cant even open the exported 3ds Would like to know how it look's ingame + textured ... well off to make something else
Re: Models by Michael
Nice to see your trying ...we need all the ideas and artists as possible
Your request that someone convert your model and texture it is not really how it works.
You should texture your own models as texturing is the main part of the model for without texture its just a (grey Mass) 3d object.
As for making your model work in game try exporting it in (object).obj format and then convert it to pie in WMIT program.
If you can run WMIT try looking at the orginal HQ convert it to obj format and import it into blender see how the texturing works...
Best Regards Berg
Your request that someone convert your model and texture it is not really how it works.
You should texture your own models as texturing is the main part of the model for without texture its just a (grey Mass) 3d object.
As for making your model work in game try exporting it in (object).obj format and then convert it to pie in WMIT program.
If you can run WMIT try looking at the orginal HQ convert it to obj format and import it into blender see how the texturing works...
Best Regards Berg
- Goth Zagog-Thou
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Re: Models by Michael
Low-poly modeling isn't easy! I dabbled in it a bit, got caught up doing other projects for Warzone.
Keep at it, Berg was once new to it, and after about a year he's one of the most productive modellers here.
Keep at it, Berg was once new to it, and after about a year he's one of the most productive modellers here.
- Rman Virgil
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Re: Models by Michael
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Truth be told, this phase is craft, readily learned.
The much more difficult art phase to master is the texturing & that is exactly what is in short supply everywhere.
For every ten 3D modeler artists, 9 can't really texture worth a damn. If you can texture artfully, you can write your own ticket anywhere.
Good place to start is Olrox's Texture Tutorial pinned right here in this bb. His technique is very powerful and has a long and lauded history in fine art painting. Highly recommended.
.
Truth be told, this phase is craft, readily learned.
The much more difficult art phase to master is the texturing & that is exactly what is in short supply everywhere.
For every ten 3D modeler artists, 9 can't really texture worth a damn. If you can texture artfully, you can write your own ticket anywhere.
Good place to start is Olrox's Texture Tutorial pinned right here in this bb. His technique is very powerful and has a long and lauded history in fine art painting. Highly recommended.
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Models by Michael
Cyborg Factory
365 Verts, 319 Faces
Played around about an hour to texture the HQ ... not happening... will try Olrox's tutorial... don't expect miracles i'm doing this out of boredom
365 Verts, 319 Faces
Played around about an hour to texture the HQ ... not happening... will try Olrox's tutorial... don't expect miracles i'm doing this out of boredom
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: Models by Michael
It's a process. What you put in is what you get back. The road to success is paved with failures, good mentors if you have the disposition to make the best use of 'em. It's not about miracles. Nothing like wholeheartedly engaging a challenge to dispell the boredom and be enchanted by your steady progress toward mastery, one step at a time.madinca88 wrote: .....
Played around about an hour to texture the HQ ... not happening... will try Olrox's tutorial... don't expect miracles i'm doing this out of boredom
.
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: Models by Michael
problem is that i already know all that, can't keep myself interested in one thing long enough to learn something more than just the basics in something....
That really suck's BTW ...
That really suck's BTW ...
Re: Models by Michael
(Warning) Load object data: blcfact1.pie produced error Argument 'Length' must be greater or equal to zero
That's the error i get in flame, exported from blender to .obj then with wmit to .pie
That's the error i get in flame, exported from blender to .obj then with wmit to .pie
Re: Models by Michael
FlaME may have troubles with certain PIE files, try throwing directly into the game.
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Re: Models by Michael
Been using Blender 2.64 and i think that might be the problem... opened the blend in 2.59 and i get only the wire frame ... notice the cube this sux now i have to start from scratch...
EDIT: no i don't, it seems that wmit doesn't open them the first time try until it does...
PS: the first time tried with the game read the error log i posted in my first post
EDIT: no i don't, it seems that wmit doesn't open them the first time try until it does...
PS: the first time tried with the game read the error log i posted in my first post
Re: Models by Michael
HmmPS: the first time tried with the game read the error log i posted in my first post
Code: Select all
Log message: error |07:49:37: [iV_ProcessIMD:706] iV_ProcessIMD blhq.pie: only png textures supported
Log message: error |07:49:37: [dataIMDBufferLoad:697] IMD load failed - blhq.pie
So, what was wrong with the texture?only png textures supported
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Re: Models by Michael
nothing really, seems that i didn't apply one to the model uups
Re: Models by Michael
Got it ingame with no texture, big green blob and decided to give it some paint... baked AO, overlayed a metal texture that i made and here's the result.
Still better than a green blob
Can't seem to get the scale right and yeah no radar dish...
Still better than a green blob
Can't seem to get the scale right and yeah no radar dish...
- Attachments
-
- blhq.7z
- AO, UV, .pie, .blend
- (455.54 KiB) Downloaded 295 times
Re: Models by Michael
I downloaded your files, looked quite good, you're doing very nice progress here
Your UV mapping is pretty ok, but I made some optimisation suggestions. Part of a good texturing job is unwrapping it to make it easy to paint. Also, texture space can sometimes be re-used, for example when you have multiple identical parts or symmetries, making it faster to paint and giving more texture space.
Your UV mapping is pretty ok, but I made some optimisation suggestions. Part of a good texturing job is unwrapping it to make it easy to paint. Also, texture space can sometimes be re-used, for example when you have multiple identical parts or symmetries, making it faster to paint and giving more texture space.
-insert deep philosophical statement here-
Re: Models by Michael
Thank you for your suggestions, need to redo the UV's from scratch... don't know how to remove the multiple parts...
This is what would remain if i remove the multiple, identical UV's Would you be so kind as to teach me how to do that ?
This is what would remain if i remove the multiple, identical UV's Would you be so kind as to teach me how to do that ?