Updating the models removing alpha

Improving the artwork in Warzone2100 - not for mod discussions
Post Reply
User avatar
Berg
Regular
Regular
Posts: 2041
Joined: 02 Sep 2007, 23:25
Location: Australia

Updating the models removing alpha

Post by Berg » 11 Mar 2018, 02:20

The idea is to convert the models to remove the need for alpha this means the models need updating
Any help will be nice.
here is my first attempt at the HQ it ment adding poly count and it is rather high
wz2100-20180311_105215-Sk-Rush.png
updated HQ
We need to have the poly looking good but the count kept low maybe having just 2 faces like the old method was but each real part drawn
Attachments
page-12-player-buildings.png
blhq.pie
pie file
(204.68 KiB) Downloaded 45 times

User avatar
Berg
Regular
Regular
Posts: 2041
Joined: 02 Sep 2007, 23:25
Location: Australia

Re: Updating the models removing alpha

Post by Berg » 11 Mar 2018, 02:49

hq.png
hq.png (392.43 KiB) Viewed 1008 times
do note how the ortiginal was a flat 2 sided poly with texture on each side im not sure if you can make a flat 2 side piece by piece

User avatar
MaNGusT
Art contributor
Posts: 980
Joined: 22 Sep 2006, 10:31
Location: Polar region, Russia

Re: Updating the models removing alpha

Post by MaNGusT » 12 Mar 2018, 13:18

alpha channel was always a good way to save some tris count in any game. Don't see a reason to not use it in places where it really saves high amount of tris.
Image

Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3755
Joined: 03 Aug 2006, 19:39

Re: Updating the models removing alpha

Post by Per » 12 Mar 2018, 19:24

It is a current engine limitation. You can have shadows OR you can have alpha. (Yes, this is really stupid. We need to change the shadow drawing implementation. But I doubt that will happen before the forthcoming release.)

Post Reply