I intend to shake up the weapon categories soon, so no need to touch that right now. (I hope to be able to allow modders to define their own categories.)
I have missed research changes and has some questions:
researchPoints = <integer> Points cost to research it (price = points/32, capped at 450) researchPower = <integer>??????? keyTopic = <0 or 1> Is it a key topic? Visual effect only. ??????? msgName = <string> Message in Intelligence screen for tech; must be zero for minor techs techCode = <0 or 1> Zero if major tech, one if minor tech. Affects whether or not "Major research completed" is played, and whether or not it appears in Intelligence. iconID = <string> Right research icon. ??????? There is it shown? statID = <string> imdName = <string> IMD to display for tech ??????? imdName2 = <string> unused ??????? subgroupIconID = <string> Left research icon. ??????? There is it shown? requiredResearch = <comma-separated list> previous research that required. redComponents = <comma-separated list> Components what will be hided in designer? Unit with this component will be hided too? resultStructures = <comma-separated list> Structure avalibale after research resultComponents = <comma-separated list> Components avaliable after research redStructures = <comma-separated list> Structure that will became unavaliable for build. requiredStructures = <comma-separated list> This structure that should be build before making research resultFunctions = <comma-separated list>??????? I don`t get it yet. replacedComponents = <comma-separated list of items <oldComponentID:newComponentID>> This components become obsolete and auto upgraded.
I suggest to remove techCode if msgName then major else minor
Duha wrote:I have missed research changes and has some questions:
researchPoints = <integer> Points cost to research it (price = points/32, capped at 450) researchPower = <integer>??????? resultFunctions = <comma-separated list>??????? I don`t get it yet.
I suggest to remove techCode if msgName then major else minor
researchPoints - time to research (14 points equal to 1 second in research facility without modules and upgrades)
researchPower - oil price of research
resultFunctions - effect of research (links to function.ini)
Reg312 wrote:dont know. i just thinking, and here a waiting for advice from per for that idea
zzzzz .... What? Someone said my name?
Uhm, built-in stats editor? Not sure why anyone would want that, as opposed to a stand-alone one. But a built-in stats viewer might be neat. And if that viewer could edit, nobody would object, I believe. Might even be useful for testing balance, once in a while.
Reg312 wrote:dont know. i just thinking, and here a waiting for advice from per for that idea
zzzzz .... What? Someone said my name?
Uhm, built-in stats editor? Not sure why anyone would want that, as opposed to a stand-alone one. But a built-in stats viewer might be neat. And if that viewer could edit, nobody would object, I believe. Might even be useful for testing balance, once in a while.
i want stat viewer with base and upgraded stat-values
i need re-calculate stats values by 1 click, but warzone is heavy program
so thinking how can i use warzone ini-loading codes and objects without running game