by Shadow Wolf TJC » 08 May 2012, 18:31
I'm trying to figure out how to program scripts to perform certain actions depending on how many of a certain object ID, like, say, Hardened Sensor Towers, are present within a certain area, like, say, the entire map. This would not only allow AIs to make more flexible, more situational, choices, but would also be useful in, say, allowing modders to increase the number of HQs that a player can have on the field at a time, AND allow them to disable the design screen and minimap whenever the player has no HQs on the map (as opposed to disabling them whenever one of their HQs is destroyed).
Creator of Warzone 2100:
Contingency!
Founder of Wikizone 2100:
http://wikizone2100.wikia.com/wiki/Wikizone_2100