How we might achieve all tilesets at once ..
Re: How we might achieve all tilesets at once ..
FlaME would still need an update to actually use the new renderer (:
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: How we might achieve all tilesets at once ..
Yes to make it amazing!NoQ wrote:To make amazing maps!
"My IRC en multiplay naam is Andrie"
Groete Andrie
Groete Andrie
- Goth Zagog-Thou
- Regular
- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: How we might achieve all tilesets at once ..
Flail is on the job now.
Re: How we might achieve all tilesets at once ..
Figured it out. The problem is that the cliff tile names are hard-coded for every tileset in determineGroundType() in map.cpp. I believe this function needs to be fixed to have a look at tile types rather than at terrain type names. This will also improve the looks of concrete walls in urban campaign/skirmish.Goth Zagog-Thou wrote:Now to solve the cliffs problem.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam