I have easy API to data mining. And visualization tools.
Issues found:
ZNULLWEAPON has WEAPORN_CLASS: MISC (both base and mp)
This is obsolete variant. Should be HEAT (As I understand from code)
Lets do it.aubergine wrote:....
If you could help generate any of those things it would be a massive leap forward for AI developers because we could use that info to create JSON objects which in turn would allow AIs to make much more dynamic algorithms for doing research based on observed gamestate (rather than always requiring the developer to try and define too much what should happen).
you can see in WZ source all you needaubergine wrote: Other than that I don't really know what half the fields mean, which was one of the main blockers to me getting anything done.
Code does not get some answears:Reg312 wrote:you can see in WZ source all you needaubergine wrote: Other than that I don't really know what half the fields mean, which was one of the main blockers to me getting anything done.
hm, i think i can make more detailed description of stat fields, but they all can be changed in any moment (for example body.txt was moved to body.ini and unused/old fields ware removed)
Yes, it should. Moved.aubergine wrote:Also, this topic might be better moved to the coding forum?
Thanks.aubergine wrote:Not sure if this is any use, but found a link in my bookmarks with loads of info on various setting files: viewtopic.php?f=5&t=9118&p=98362#p98356
Thanks.Iluvalar wrote:StructName,CompName,CompType are only a graphical informations about how to depict the research.