Tenoh wrote:Hmm... i dont get it,just like BP thisAI also deletes its HQ and rebuilds it somewhere else, wth!
BP v.2.92 does NOT "just delete" it's HQ. There is a reasoned basis for this which was dubbed in 2001 as a "move base event" which is drawn from RL canny military tactics which if you're interested you can research for yourself under "Irregular or Asymmetric Warfare". I like and appreciate it's full scope so it will definitely remain in my own modified v.2.92 BP and if NiKer does go forward with enhancing his own BP to version 3.0 I hope he builds on this solid RL military tactical concept.DylanDog wrote:This "feature" will be removed from the next version of DyDo-BP, I do not like it neither.
Troman conceived and implemented that for the second major iteration of his totally original "Aivolution" some years ago now (the first major iteration being with "Unit Transport Drops", also very unique and, IMHO, should never have been removed. Actually Troman did have second thoughts about it and was considering re-inserting / integrating again a couple years ago..).javierkaiser wrote:I just tried it last night, and I liked it
It even write something when it kills something or you destroy it's units/bases. First time I see something like that
Hmmm... seems like my conditional inference of last week can now be affirmed.
L8r, whip
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