Cross compilation issue
Posted: 19 Feb 2017, 06:54
Hello guys,
I'm trying to cross compile the WZ 3.2.1 release from archlinux.
(The compilation for linux works, I can play the game.)
I followed the instructions here http://developer.wz2100.net/wiki/Compil ... dows/Cross, but I got an error relative to QtPlatformSupport :
The full stack trace :
So looks like I'm missing libQt5PlatformSupport from mxe.
Is there a way to force mxe to provide this lib?
Edit : Tried with Debian and got the same issue.
Regards
I'm trying to cross compile the WZ 3.2.1 release from archlinux.
(The compilation for linux works, I can play the game.)
I followed the instructions here http://developer.wz2100.net/wiki/Compil ... dows/Cross, but I got an error relative to QtPlatformSupport :
Code: Select all
/mxe/usr/bin/i686-w64-mingw32.static-ld: cannot find -lQt5PlatformSupport
collect2: error: ld returned 1 exit status
Code: Select all
make[3] : on entre dans le répertoire « /documents/warzone2100/warzone2100-3.2.1/src »
i686-w64-mingw32.static-g++ -g -Wno-enum-compare -Wall -Wextra -Wno-unused-parameter -Wno-sign-compare -Wcast-align -Wwrite-strings -Wpointer-arith -Wno-format-security -I/mxe/usr/i686-w64-mingw32.static/qt5/include/QtWidgets -I/mxe/usr/i686-w64-mingw32.static/qt5/include/QtGui -I/mxe/usr/i686-w64-mingw32.static/qt5/include/QtScript -I/mxe/usr/i686-w64-mingw32.static/qt5/include/QtCore -I/mxe/usr/i686-w64-mingw32.static/qt5/include -DQT_STATICPLUGIN -pipe -m32 -march=i686 -O2 -g -gstabs -g3 -fno-exceptions -fPIC -std=c++11 -fstack-protector -lz -Wl,-subsystem,windows -fPIC -o warzone2100.exe action.o advvis.o ai.o animobj.o astar.o atmos.o aud.o baseobject.o bridge.o bucket3d.o challenge.o cheat.o clparse.o cluster.o cmddroid.o combat.o component.o configuration.o console.o data.o design.o difficulty.o display3d.o display.o drive.o droid.o edit3d.o effects.o feature.o fpath.o frontend.o game.o gateway.o geometry.o group.o hci.o ingameop.o init.o intdisplay.o intelmap.o intimage.o intorder.o keybind.o keyedit.o keymap.o level_lexer.o levels.o lighting.o loadsave.o loop.o main.o map.o mapdisplay.o mapgrid.o mechanics.o message.o miscimd.o mission.o move.o multibot.o multigifts.o multiint.o multijoin.o multilimit.o multimenu.o multiopt.o multiplay.o multistat.o multistruct.o multisync.o objects.o objmem.o oprint.o order.o pointtree.o power.o projectile.o qtscript.o qtscriptdebug.o qtscriptfuncs.o radar.o random.o raycast.o research.o scores.o scriptai.o scriptcb.o scriptextern.o scriptfuncs.o scriptobj.o scripttabs.o scriptvals.o scriptvals_lexer.o scriptvals_parser.o selection.o seqdisp.o stats.o structure.o template.o terrain.o text.o texture.o transporter.o version.o visibility.o warcam.o warzoneconfig.o wavecast.o wrappers.o multiint_moc.o qtscriptdebug_moc.o ../lib/widget/libwidget.a ../lib/sequence/libsequence.a ../lib/sound/libsound.a ../lib/script/libscript.a ../lib/netplay/libnetplay.a ../lib/ivis_opengl/libivis_opengl.a ../lib/gamelib/libgamelib.a ../lib/exceptionhandler/libexceptionhandler.a ../3rdparty/miniupnpc/libminiupnpc.a ../3rdparty/quesoglc/libquesoglc.a ../lib/sdl/libsdl.a ../lib/framework/libframework.a -lintl -liconv -L/mxe/usr/i686-w64-mingw32.static/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc -lphysfs -L/mxe/usr/i686-w64-mingw32.static/lib -lpng16 -lz -lvorbisfile -lvorbis -L/mxe/usr/i686-w64-mingw32.static/lib -logg -lm -lvorbis -L/mxe/usr/i686-w64-mingw32.static/lib -logg -lm -ltheora -L/mxe/usr/i686-w64-mingw32.static/lib -logg -L/mxe/usr/i686-w64-mingw32.static/lib -lOpenAL32 -lwinmm -luuid -lole32 -lfribidi -lglib-2.0 -lws2_32 -lole32 -lwinmm -lshlwapi -L/mxe/usr/i686-w64-mingw32.static/lib -lpcre -lintl -liconv -lharfbuzz -lcairo -lgobject-2.0 -lfontconfig -lusp10 -lmsimg32 -lgdi32 -lpixman-1 -L/mxe/usr/i686-w64-mingw32.static/lib/../lib -lffi -lexpat -lfreetype -lbz2 -lpng16 -lz -lharfbuzz_too -lglib-2.0 -lws2_32 -lole32 -lwinmm -lshlwapi -L/mxe/usr/i686-w64-mingw32.static/lib -lpcre -lintl -liconv -lharfbuzz -lcairo -lgobject-2.0 -lfontconfig -lusp10 -lmsimg32 -lgdi32 -lpixman-1 -L/mxe/usr/i686-w64-mingw32.static/lib/../lib -lffi -lexpat -lfreetype -lbz2 -lpng16 -lz -lharfbuzz_too -lglib-2.0 -lws2_32 -lole32 -lwinmm -lshlwapi -L/mxe/usr/i686-w64-mingw32.static/lib -lpcre -lintl -liconv -lpthread -lopengl32 -lglu32 -L/mxe/usr/i686-w64-mingw32.static/lib -lGLEW -lopengl32 -lglu32 -lopengl32 -lglu32 -L/mxe/usr/i686-w64-mingw32.static/qt5/plugins/platforms -lQt5PlatformSupport -lqwindows -lQt5Widgets -lQt5Gui -lQt5Script -lQt5Core /mxe/usr/i686-w64-mingw32.static/qt5/lib/libQt5Gui.a -luxtheme -ldwmapi -lgdi32 -lcomdlg32 -loleaut32 -limm32 -lopengl32 -lpng16 -lharfbuzz -L/mxe/usr/i686-w64-mingw32.static/qt5/lib /mxe/usr/i686-w64-mingw32.static/qt5/lib/libQt5Core.a -lole32 -luuid -lws2_32 -ladvapi32 -lshell32 -luser32 -lkernel32 -lmpr -lwinmm -lz -lpcre16 -L/mxe/usr/i686-w64-mingw32.static/lib -lGLEW -lopengl32 -lglu32 -L/mxe/usr/i686-w64-mingw32.static/lib -lcrypto -lws2_32 -lgdi32 -lcrypt32 -lz -lz -Wl,-subsystem,windows -fPIC ../win32/warzone2100.o -lbfd -ldbghelp -lshfolder -lshlwapi -lpsapi -lshell32 -lwinmm -lws2_32 -liphlpapi -lz -lintl -liconv -liberty -lstdc++
/mxe/usr/bin/i686-w64-mingw32.static-ld: cannot find -lQt5PlatformSupport
collect2: error: ld returned 1 exit status
make[3]: *** [Makefile:897: warzone2100.exe] Error 1
make[3] : on quitte le répertoire « /documents/warzone2100/warzone2100-3.2.1/src »
make[2]: *** [Makefile:819: all] Error 2
make[2] : on quitte le répertoire « /documents/warzone2100/warzone2100-3.2.1/src »
make[1]: *** [Makefile:586: all-recursive] Error 1
make[1] : on quitte le répertoire « /documents/warzone2100/warzone2100-3.2.1 »
make: *** [Makefile:506: all] Error 2
Is there a way to force mxe to provide this lib?
Edit : Tried with Debian and got the same issue.
Regards