Vulkan support

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Re: Vulkan support

Postby Vincent » 26 Oct 2016, 22:29

I've played Warzone 2100 when I was young so contributing is rather a natural step. And Vulkan makes a good reason to work on it.

Another screenshot :
wzvulkan.PNG


Currently alpha effects (particles) and button are still missing, otherwise I think I've implemented everything.

Edit:
Ok implementing the others pipeline state didn't take long, I've mostly finished the vulkan implementation. The only things not working is color masking on unit and mipmapping.
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Re: Vulkan support

Postby Vincent » 06 Nov 2016, 01:49

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Re: Vulkan support

Postby red96x » 16 Nov 2016, 18:24

Maybe you can apply some changes to the terrain rendering?
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Re: Vulkan support

Postby Ezio » 14 Apr 2017, 06:43

is it pushed?
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Re: Vulkan support

Postby Tzeentch » 04 Jun 2017, 18:49

How you getting on Vinc?
More or less grey
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