Help needed - map editor (Qt based)

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Emdek
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Help needed - map editor (Qt based)

Post by Emdek »

For those who don't already know, there is Qt based map editor in the works (since 2010) and it needs some new developers to help with it's progress.

Current state:
  • loads maps that use current format;
  • renders loaded maps in 2D view (remember to set data path first);
  • non functional 3D view (currently broken, disabled and marked for removal / replacing)
  • basic infrastructure for UI, settings etc.
What is needed:
  • feedback on workflow (this won't be clone of the another editor);
  • actual help with coding, especially with 3D view (planned to be replaced by QGLViewer, already used by WMIT or something different),
  • there is also (a bit outdated) TODO file.
Why we need this editor:
  • almost all other WZ related tools with GUI already are Qt based (game itself requires it anyway), it would be nice to have all tools with minimal external dependencies;
  • Qt with C++ guarantees more readable code, which is easier to maintain;
  • we already have some developers that are familiar with Qt;
  • Qt is simply best solution :twisted: (well, at least one of the best).
All help and feedback are welcomed.

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