Generating seabed heightmap
Re: Generating seabed heightmap
Maybe it could be done with some sort of generation calculation (a so called "cam" (cellular automata machine) similar to the "game of life" where cells affect neighbour cells on simple rules). A few, quick generations should be enough to get a decent result maybe.
Re: Generating seabed heightmap
What are those 5-tile glider-shaped hills flying through my seabed?
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